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Welcome to Unreal Engine 4

unrealengine.com

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Re: Welcome to Unreal Engine 4

#4
the $19 paywall complicates all things. complicates distrbution. their github repo cannot be public. etc. If you going for indies, why not just go all in and make it free to start. The money they make is on the 5% not $19

Re: Welcome to Unreal Engine 4

#5
The 5% is a bit misleading too because it's 5% of "sticker price" (what they call "gross revenue" which means purchase price not including sales tax). So for a $10 iTunes game they get $0.50 (5% of what Apple gets) and not $0.35 (5% of what you get).

This is particularly bad for retail games where you're getting 30% or less of retail price (and that's hardly pure profit).

Unity, in comparison, costs more per month (or $750 per upgrade cycle) but no revenue share at all.

Re: Welcome to Unreal Engine 4

#7
post #4

the $19 paywall complicates all things. complicates distrbution. their github repo cannot be public. etc. If you going for indies, why not just go all in and make it free to start. The money they make is on the 5% not $19

$20 is just the tire kicker filter... all those people who would never actually ship a game (most devs) are not going to waste the time of the unreal engine team with their beginner requests.

Re: Welcome to Unreal Engine 4

#9
post #4

the $19 paywall complicates all things. complicates distrbution. their github repo cannot be public. etc. If you going for indies, why not just go all in and make it free to start. The money they make is on the 5% not $19

If I had to guess, it's designed as a threshold barrier so they don't have to deal with trying to track down thousands of "projects" where the developer is someone who had big plans to build a game but got bored a week in.

At least now, presumably the $19 at least covers the operating costs of tracking all the people you might need to be collecting license revenue from.

Re: Welcome to Unreal Engine 4

#10
post #7
post #4

the $19 paywall complicates all things. complicates distrbution. their github repo cannot be public. etc. If you going for indies, why not just go all in and make it free to start. The money they make is on the 5% not $19

$20 is just the tire kicker filter... all those people who would never actually ship a game (most devs) are not going to waste the time of the unreal engine team with their beginner requests.

Then again, just promoting the community would inevitably help many companies involved by generating programmers and other enthusiasts.
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