I find it annoyingly disingenuous for Mozilla to pride itself on a "plugin-free web" when they are the ones making decisions that ensure languages other than Javascript will NEVER run without plugins. Please stop hurting all of us with this artificially imposed Javascript monopoly
Mozilla and Unity Bring Unity Game Engine to WebGL
111–120 of 122 posts
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#112you say what you want, I doubt professional, experienced game devs choose to release quality game with unity. unity is great for young devs, prototyping and content creators, but it's not that much open so I doubt many dev really like to use it. still a great thing for mozilla though
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#113Wow, i have been waiting for this for years and wondered what took them so long. I love Unity and while its not free, other HTML5 engines will now have a hard time.
I would say that it benefits more people who aren't interested in programming. Unity is the visual basics of game programming.
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#114...
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#115Earlier quoted context omitted.
WebGL is basically at native speed. The only issue might be if a GL extension you need is not in WebGL yet, but that is moving along quickly. asm.js can run close to native speed, depends on the JS engine of course, but it's not far off. See for example https://github.com/joelgwebber/bench2d
Why does asm.js run so crappily on Safari/Mac?
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#116Earlier quoted context omitted.
There's localStorage and there's IndexedDB. The former is blocking and not ideal, but I think you can store blobs in IndexedDB and it's async.
You missed the Filesystem API https://developer.mozilla.org/en-US/docs/WebGuide/API/File_S...
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#117When will Dead Trigger 2 be available for purchase on the web?
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#118you say what you want, I doubt professional, experienced game devs choose to release quality game with unity. unity is great for young devs, prototyping and content creators, but it's not that much open so I doubt many dev really like to use it. still a great thing for mozilla though
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#119I do like Unity (especially the component/entity system) but recently I've been enjoying making games in plain ol' JavaScript (2, and 2.5D - granted). Everything is just so open: I don't obfuscate or hide anything, and it's all available via "view source". With an inspector/console you can quickly see how stuff works and start messing around with it. Of course, 99.99% of people just want to play games - but the way I…
You're a dying breed my friend. Most software developers, game developers including, have no appreciation for the technical aspects of their field, and no appreciation for the importance of thoroughly learning and understanding the foundations on which their patchy work is standing - they're glorified product managers and all they care about is the end product they can make a quick buck off of until it's superseded b…
I'm all for learning how stuff works and for taking pride in doing things well (showing appreciation for the craft, as you say), but how many people do you see making their own web framework to develop a web app? Maybe it makes sense in some cases, which is true for games as well. And it is even more true if your purpose is to learn, or to make something in a different way from established frameworks.
We stand on the shoulders of giants in lots and lots of ways, and we should make the most of it to continue to build great stuff (games, or anything else).
With that said, I stand by the opinion that knowing how the low-level stuff works makes you, if nothing else, more capable of using the higher-level stuff. We just need to choose the best way of doing what we want to do, with the time, money and tools we have :)