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Mozilla and Unity Bring Unity Game Engine to WebGL

blog.mozilla.org

61–70 of 122 posts

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#61

Mozilla, please stop promoting nonfree software. It would be better to assist in the creation of a free game engine for the web instead of Unity.

I think you're being far too pessimistic.

First, build the infrastructure to support amazing things. (Asm.JS, WebGL, WebRTC)

Second, encourage people to spend real money developing for it, however they want to. (Unity 5)

Third, the open source competitors come around. (???)

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#62

I'm seeing parallels between Unity and Flash (circa 2000). In a few years, we'll have the "Unity is dead, use arguments popping up all over HN

Is that a bad thing? If something better comes along then it deserves to displace unity!

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#63

Is it just me, or it is a bit hypocritical for Mozilla to be talking about the wonders of the Open Web and then embracing two very proprietary developer platforms to promote Asm.js If they cared about the open web, and they cared about open source, they would be helping open source game engines like Ogre3D and Torque3D. Instead, for the sake of expedience, we see them promoting proprietary components. It was not too…

See my full answer on this topic here

https://news.ycombinator.com/item?id=7423703

to which I can add that we have in fact helped, and are helping, port open source game engines like Ogre3D and Torque. These things do not preclude each other. (Yes, we all have finite time, but helping all such ports is a major priority.)

Also, it is not just that they do not preclude each other - they benefit each other as well. For example, you can see some pull requests from Unity developers to emscripten, those fixes and improvements then get to all the projects using it, many (most?) of which are open source. The same goes for fixing a bug that Unity hits, that bugfix benefits all other projects too.

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#64

Is it just me, or it is a bit hypocritical for Mozilla to be talking about the wonders of the Open Web and then embracing two very proprietary developer platforms to promote Asm.js If they cared about the open web, and they cared about open source, they would be helping open source game engines like Ogre3D and Torque3D. Instead, for the sake of expedience, we see them promoting proprietary components. It was not too…

From my experience, Mozilla supports anyone who wants to move the web forward. They've been incredibly supportive of our team, and the open source engine that we're building at Verold. The ecosystem needs commercial vendors; what's important is that they're now running on the open web rather than a closed plugin.

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#65
Great announcement. With plugins starting to go away due to browser changes and as a delta to mobile, this was needed. The end of 2014 Chrome will disable plugins that don't use PPAPI and all NPAPI plugins will no longer work (Unity, Silverlight and some other popular ones won't work). So glad they updated it and in the right direction to WebGL.

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#66

Earlier quoted context omitted.

>Also how can you load say models but not textures? All files are just binary data. CORS and the Same Origin Policy.

If you read thought my comment history you'll see I'm not a web developer.

dont worry CORS or same origin policity have nothing to do with the way the server should load assets.Not sure why the other guy talked about that. The issue you raised still stands.

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#67
post #60

I'm curious if they'll also add features such as In-app Purchases given that's a recurring issue in threads about HTML5 games.

Are you talking about https://developer.mozilla.org/en-US/docs/Web/API/Navigator.m... ?

Thanks, that's an interesting option as well indeed.

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#68
post #57

Is it just me, or it is a bit hypocritical for Mozilla to be talking about the wonders of the Open Web and then embracing two very proprietary developer platforms to promote Asm.js If they cared about the open web, and they cared about open source, they would be helping open source game engines like Ogre3D and Torque3D. Instead, for the sake of expedience, we see them promoting proprietary components. It was not too…

Is it just me, or it is a bit hypocritical for Mozilla to be talking about the wonders of the Open Web and then embracing two very proprietary developer platforms to promote Asm.js There is no contradiction here, on the contrary (heh!). Mozilla doesn't believe an Open Web precludes proprietary applications. In fact they've strongly argued that the web should be properly standardized so that it's possible for anyone,…

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