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Apple Designer Jonathan Ive Talks About Steve Jobs and New Products

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Re: Apple Designer Jonathan Ive Talks About Steve Jobs and New Products

#131
post #73

Earlier quoted context omitted.

Exaggeration perhaps, but hardly desperation. The thing is Google and many of the Android device manufacturers really do thow shoddy goods out the door. not always, not every product, not every time, but embarrassingly often. Anyone remember the first generation Google TV boxes with unusable UIs in which vital controls would be completely hidden by other UI elements, rendering the whole thing essentially unusable? Ev…

was it maps?

Yes I think that's a fair one, which Apple completely owned up to. In fact one of their top executives list his job over it, that's how seriously Apple takes slip ups like that.

How many Google, Samsung, HTC, execs havevlietvyheir jobs over putting out sub par products? Not over losing money or failed business decisions, but purely over the quality of the user experience?

Re: Apple Designer Jonathan Ive Talks About Steve Jobs and New Products

#132
post #107

Earlier quoted context omitted.

what have you designed?

Many enclosures for electronic equipment, front panel designs for avionics and military equipment, many software interfaces, my house (which I'm trying to get planning permission for). I even built software for design and simulation of electronic equipment do you can test usability before you commit to building.

I wasn't literally asking that for a list. I was asking it to make a point. If you haven't designed anything used by other people, you are in a poor position to criticize since you have no frame of reference. And if you have, you'd realize failure is a part of getting to a good design since it shows your willingness to take risks.

In other words, criticizing a design is fair. The puck mouse sucked. Criticizing a person because they created a poor design is not and shows a lack of awareness of what design work involves.

Re: Apple Designer Jonathan Ive Talks About Steve Jobs and New Products

#133
post #11

Earlier quoted context omitted.

Fair point, but if you believe that tablets are a gateway to cheap education and interactive learning for children (I do), I wouldn't say that poor communicates don't need tablets. I know it might seem like a luxury, an excess, or something you _want_ but do not _need_, but I'm not sure that's the case. I think it's easy and more impactful to get a cheap tablet in the hands of someone in need to help them learn, than…

I'm not convinced (yet?) that tablets are good for children. I might be a bit too old, lacking the parenting experience, but I'm skeptical because a tablet might consume too much time better spent on exploring the rest of the world and it comes with a lot of content built by people whose primary consideration wasn't to teach children, but instead to make a quick buck. It might be better than TV (arguably...), but int…

This weekend, in between makeing a home for a catapiller we found on the way home from the park and riding bikes in the circle at the end of our street, my daughter said, 'daddy can we play the game (Hopscotch) where me make the animals move when we touch the screen. And she doesn't even know that I am showing her how to program (with an ipad). I'm sure there are android, windows, etc equivalents.

My point is that as her parent/teacher/friend it's up to me to show her when to use it as a tool for school, learning, manipulating and when to use it to consume. This is a much finer line as she can easily get lost in tangents of rainbow loom videos and forget that she started watching them to learn to weave a new bracelet. But apps like Hopscotch are genius for disguising logic, creative and critical thinking into a fun activity she considers a game.

So I posit that they are good. Like anything else good they should be used in moderation and it's up to the parentals to teach them how to use the tool instead of consuming from the tool. Both actities are using the tablet, but without moderation and guidance it's like giving a child access to unlimited money and expecting them to manage their finances themselves.

With regards to the quick buck apps - I tell here we don't download those b/c they just pop annoying adds and the other games she wants that have in app upgrades she has to save up her allowance ($3/week) if she wants them.

I'm saying that I think one can have both the tablet interaction along with the 'natural' interaction. And I say this as a biology major who grew up on 5 acres with a natural aquifer and a ravine that fed a 50 acre swamp. The onus is on the parents of the touch screen generation to recognize the dual potential for both creation & learning and consumption of the devices. The hard part is showing them how to balance the two or taking it away altogether and catching catapillers with them.

Re: Apple Designer Jonathan Ive Talks About Steve Jobs and New Products

#134

Earlier quoted context omitted.

I wonder if a condition of the interview was that it was abridged and Apple got to approve it before publication.

Almost assuredly.

Yeah, almost assuredly they approved of an abridged version talking about how Apple has hit a rough patch after Steve's death and how it costs $2 to make a $20 adapter (which wasn't a part of the interview to begin with). Please.

Re: Apple Designer Jonathan Ive Talks About Steve Jobs and New Products

#135
post #101

iOS7. What more needs to be said about Ives when left to his own devices. And by his own devices of course I mean jobs and Forstalls devices. Stick to the pretty box Ives, know your limits.

What have you ever done other than snarked in the internet?

An incredible amount, thanks for your interest
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