"This is a big day for evolving the Web as a platform for gaming and we are very excited to see what experiences developers will bring to the Web using this powerful technology." Slightly off-topic: I wonder if we're going to see more games being written to run in Web Browsers, or more games being written using web technologies like JS + WebGL but for desktop/mobile devices using things like phonegap/node-webkit [0]…
Mozilla and Unity Bring Unity Game Engine to WebGL
21–30 of 122 posts
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#22Of course, 99.99% of people just want to play games - but the way I got interested in coding was by hitting RUN/STOP on C64 Basic game, tweaking the values, and seeing what happened.
Pushing proprietary file formats through asm.js is a neat trick and gives amazing results with little effort. But the long-and-potentially-boring "learn yourself webgl for real" route seems more "web". And if someone, someday, gets into game or web dev by trying to cheat at my games (the same way I did, back in the day) - that would be flippin' awesome!
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#23Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#24Article does not address licensing terms; what's in it for Unity?
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#25Is there an straightforward way to solve the issue with crazy load times on big WebGL games? If I remember correctly, I played one a while ago and it had to download assets for ten minutes before I could play it and it was a huge downer. If this becomes the norm I'm sure it wouldn't be too hard to get used to, but I was coming at this game from the mindset of playing instant gratification flash games. It would be coo…
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#26Is there an straightforward way to solve the issue with crazy load times on big WebGL games? If I remember correctly, I played one a while ago and it had to download assets for ten minutes before I could play it and it was a huge downer. If this becomes the norm I'm sure it wouldn't be too hard to get used to, but I was coming at this game from the mindset of playing instant gratification flash games. It would be coo…
The next problem would be asset management, but this isn't an important issue. A lot of game data is already stored locally with little to no protection.
I'd have to look at how javascript handles file I/O it might not be 'that' difficult.
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#27I do like Unity (especially the component/entity system) but recently I've been enjoying making games in plain ol' JavaScript (2, and 2.5D - granted). Everything is just so open: I don't obfuscate or hide anything, and it's all available via "view source". With an inspector/console you can quickly see how stuff works and start messing around with it. Of course, 99.99% of people just want to play games - but the way I…
If you want to create games in a very efficient way and have a quick time to market supporting a lot of different platforms, there is hardly a way around Unity now.
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#28Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#29Is there an straightforward way to solve the issue with crazy load times on big WebGL games? If I remember correctly, I played one a while ago and it had to download assets for ten minutes before I could play it and it was a huge downer. If this becomes the norm I'm sure it wouldn't be too hard to get used to, but I was coming at this game from the mindset of playing instant gratification flash games. It would be coo…
You can read/write local files from within a webpage. So I guess its possible. It would require looking into how WebGL loads assets and overriding this with diskIO operations not difficult. The next problem would be asset management, but this isn't an important issue. A lot of game data is already stored locally with little to no protection. I'd have to look at how javascript handles file I/O it might not be 'that' d…
Re: Mozilla and Unity Bring Unity Game Engine to WebGL
#30Earlier quoted context omitted.
Yeah. Target asm.js and WebGL and you'll get Internet Explorer 11, Chrome, Firefox, IE and probably eventually Safari. With NaCl you get Chrome only. The choice is simple.
The choice wasn't so simple when asm.js was only supported by Firefox, and Microsoft had no plans to support WebGL in IE. :)