Earlier quoted context omitted.
"Take them" is still a direct instruction to take the coins. I wasn't confused.
"Take them" !== "Collect all of the coins to pass the level" As stated, coins are often optional in other platformers.
Show HN: I've been making one HTML5 game per week. Here's my 10th game
141–150 of 151 posts
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#142Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#143Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#144Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#145As a mainly backend developer, I just signed up for the book, realised it didn't contain too much, but links to the tutorials. I had a quick read. and I would say it would be more accurate to call the title "One Javascript game per week". I got a bit excited thinking you could produce that sort of game using just HTML5. Hope I don't sound overly critical, as its a cool game and I appreciate you posting it.
It uses HTML5 canvas and audio APIs.
I thought it meant pure HTML 5.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#146Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#147Earlier quoted context omitted.
I find it amusing how I can tell what programming language you write based off of your "not equal too" syntax for me it's "!="
Heh, good ol' JavaScript! It's weird though, because I mostly write CoffeeScript instead of JavaScript, which uses "!=" and desugars to "!==".
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#148Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#149Try this,
1. open Game#10 in chrome
2. Open the web inspector
3. Go to profiles, choose Record Heap Allocations, and start
4. Now try playing the game. You should be able to jump farther and higher. In some levels, even overcome multiple climbs in a single shot than otherwise
Also notice kind of slowdown overall. But not necessarily a drag since all the key events are still taken in seemingly the same speed
So why is this? Or is it another Chrome one-off?
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#150Earlier quoted context omitted.
Heh, good ol' JavaScript! It's weird though, because I mostly write CoffeeScript instead of JavaScript, which uses "!=" and desugars to "!==".
What's wrong with isnt?