Show HN: I've been making one HTML5 game per week. Here's my 10th game
31–40 of 151 posts
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#32Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
> In general the controls are too sluggish... other stuff He made this in a week. It's a demo of what you can do in a week. You're reviewing it like it was a serious game. > giving critique has sometimes been discouraged on HN Bad critiques are. Yours is not a bad critique, I just think you're critiquing the wrong thing.
Making HTML 5 a serious gamedev competitor is one of the most important tasks facing the future gamedev industry, which means lessmilk is doing important work. It's important to call out the roadblocks so that the roadblocks get solved. It would be extremely valuable if someone were to do an analysis as to why the input is laggy so that future gamedevs can avoid that pitfall or that Mozilla/Chrome can fix their issue.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#33Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
> In general the controls are too sluggish... other stuff He made this in a week. It's a demo of what you can do in a week. You're reviewing it like it was a serious game. > giving critique has sometimes been discouraged on HN Bad critiques are. Yours is not a bad critique, I just think you're critiquing the wrong thing.
*Input lag is something Carmack et al. keep hammering home for game developers.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#34Earlier quoted context omitted.
> In general the controls are too sluggish... other stuff He made this in a week. It's a demo of what you can do in a week. You're reviewing it like it was a serious game. > giving critique has sometimes been discouraged on HN Bad critiques are. Yours is not a bad critique, I just think you're critiquing the wrong thing.
Actually, input is fundamental to a game, because there's no way to make a game without input. It's one of the most important aspects of any game. Making HTML 5 a serious gamedev competitor is one of the most important tasks facing the future gamedev industry, which means lessmilk is doing important work. It's important to call out the roadblocks so that the roadblocks get solved. It would be extremely valuable if so…
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#35Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#36Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#37Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
> In general the controls are too sluggish... other stuff He made this in a week. It's a demo of what you can do in a week. You're reviewing it like it was a serious game. > giving critique has sometimes been discouraged on HN Bad critiques are. Yours is not a bad critique, I just think you're critiquing the wrong thing.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#38Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#39Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#40A significant number of devices on the web don't have keyboards . They use touch as their primary interface. Please support touch devices.