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2048

gabrielecirulli.github.io

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Re: 2048

#351
post #272
post #259

Earlier quoted context omitted.

Why? Instead of A, B, C, you can go with 1, 2, 3. Ie use the binary logarithm of the numbers.

Good idea with the simple numbers, and certainly necessary to use some tokens other than what this 2048 app uses so we can have a version of it in a 5x5 or 6x6 grid. When you wrote "Good idea with the letters, but perhaps not necessary. People are happy with simple numbers. Just look at Sudoku which doesn't use A to I" , I thought you hadn't noticed my mention of the larger grid, which was really the main point of my…

Oh, for a larger grid, you might want to have letters anyway, because your point still applies.

It's interesting that log_2 2028 is just above what you can represent in a single digit. That's very close to merging two 9s.

I'd like to actually see someone pit x, log_2 x, and letter(log_2 x) against each other in an A/B test of the game. The latter two are simpler, but the former might be more exciting, because of bigger numbers.

Re: 2048

#352

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

awesome game. I love the math 2 * 1024 = 2048 4 * 512 = 2048 8 * 256 = 2048 .. 1024 * 2 = 2048 20480 is there a elegant formula to get to the minimum required points?

That's not quite the minimum points, since occasionally (10% of the time) a 4 spawns, instead of a 2.

Re: 2048

#354

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

I won!

http://imgur.com/Y8oVTeQ

Re: 2048

#356
post #312

Earlier quoted context omitted.

Log scale histogram? Edit: Actually all you need to store is the highest block achieved, and the number of times it's been hit. For instance, if you've only ever generated 2 8's, then you know that you've had 4 4's, and 8 2's... Edit 2: Does the game allow four 2's to cascade into an 8? If so, maybe you could also store combo stats. It'd be way cooler to smash together four 256's than to smash together two 256's two…

> For instance, if you've only ever generated 2 8's, then you know that you've had 4 4's You know you've had at least 4 4's, but you could have had more.

Ah. Lower bounds... they get me every time!

Re: 2048

#359

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

Thanks for the swipe gesture support, had fun playing it on the way home.
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