As a long term developer of entertainment software, I totally agree with his point of view about the impact one's software has upon the lives of the user. The general acceptance goes that the crazies and depressed will be triggered by something and its not your fault if something provocative you worked on triggers an incident. That's what the group think tells us, but in ones personal reality it's not that easy to sh…
I totally disagree with his point of view. He could simply sell the game to an established company that is already set up to handle the responsibilities that come with running a business. Throwing away $50k/day is just a stupid thing to do.
1. He's still earning ad revenue from existing installs.
2. In the last 22 hours of the app's existence (when he announced
he would be taking it down) more than 10 million new people
installed it.
In other words, he's likely making just as much if not more today. He could have instantly removed it from the app store instead of saying "in 22 hours", so it's entirely possible that he's way better off due to all the publicity and attention from the app's removal.