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2048

gabrielecirulli.github.io

181–190 of 423 posts

Re: 2048

#181

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

> this made it to the top of HN without me even thinking of posting it here

Good for beta testing it.

Unlike with Threes, there's no real reason to use numbers since they're all powers of 2. If you used letters (A, B, C, ...) you could market it to non-HN sorts, and have a version of the game in a 5x5 grid, or, more to the point, in a 6x6 grid with letters A to Z. Most people in the world know the order of letters in English.

Re: 2048

#182
post #69

Earlier quoted context omitted.

I just beat it! First try.. but I've been addicted to Threes for the past week or so. http://i.imgur.com/nf25AVZ.png

If that's real, congrats! I had started doubting that anybody would ever win the game :P

It took me a few tries, but it's definitely winnable.

Re: 2048

#183

Earlier quoted context omitted.

If that's real, congrats! I had started doubting that anybody would ever win the game :P

Can you add in how many moves!!?

This would be cool. I think winning in the fewest moves would be the most impressive. i.e. how few tiles you 'waste'. Though winning with the lowest score may approximate this.

Re: 2048

#188

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

You definitely need to have some kind of counter for how many times someone has reached 2048, and out of how many games played.

Or an expansion on that. Keep track of how many 128s, 256s etc you've ever formed. Show them as big counters directly under the game with an animation when you create any of them.

Re: 2048

#189
post #140

Earlier quoted context omitted.

Tried 3 games, and the scores were 2700, 1200, 5000. So maybe. But then I wrote a function to play it for me: var manager = new GameManager(4, KeyboardInputManager, HTMLActuator); function play() { manager.restart(); var m = 0; while (!manager.over) { manager.move(m); m = (m+1)%4; } return manager.score; } ... and that gets scores between 500 and 3000. (Edit) Histogram of 500 runs: 0k: *** 1k: ******************* 2k:…

Which is about the same score you get if you concentrate and really try hard to get a high score. I think this might be a "hacker" version of the slot machine - the player feels as if he's in control while in fact the outcome is pretty random.

I don't buy it. I got monotonically increasing scores, with my last play around 10k.

Re: 2048

#190
post #112

Earlier quoted context omitted.

by pressing up-right-down-left, then repeat, I managed to get to 512 two times...

I did it by pressing up-left-down-right, repeating each direction as many times as possible. That's the worst part - knowing that your carefully calculated playthrough is actually no better than someone just pressing the keys in a set order.

Ran your strategy 162 times with autoit of which the following blocks came by: [128]: 150 times, [256]: 36 times, [512]: 13 times, [1024]: 0 times. Anyone else a good suggestion for an optimal "blind" strategy?
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