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2048

gabrielecirulli.github.io

21–30 of 423 posts

Re: 2048

#22

No one has mentioned it yet, but this is an in browser version of the excellent iOS app Threes: http://www.joystiq.com/2014/01/30/addictive-ios-puzzling-com... (no affiliation, just a fan)

Quite similar to Tripple Town also.

Re: 2048

#23

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

Out of curiosity, I'd love to hear what your Google Analytics graphs look like! How long to people spend playing it?

Right now there are around 2100 people on the site and an average visit duration of around 4 minutes :)

Re: 2048

#25
Quite a lot of fun.

One minor nit: if the board is full, but you can make a move that will free up a space, you can make that move and the new tile will appear in the newly opened space, but then the game immediately ends afterward. EDIT: OK, apparently this only happens if there are actually no more moves; as long as moves remain the game continues.

Also, hitting "space" reset the entire game; I'd expected it to either do nothing or add a tile without moving.

Re: 2048

#26

I wonder if there's an optimal strategy. Hmm.

I looks like the new block appears randomly. If the new block appeared even if you didn't move anything it would be easy, but they don't and that can ruin your strategy.

I got to a 512 block in a corner and then got blocked by a new block in the same corner.

I think the strategy is very simple. Pick a corner and mash keys that move into that corner. For example for bottom-right corner, just mash right and bottom. When you can't move anything anymore, move into the direction that keep your highest block in a corner and then continue to mash and hope that a new block doesn't appear anywhere close your highest block. I have gotten a 512 block in 2 minutes twice( score over 6000 ). It would only take time to reach more, and maybe actually look at the board instead of mashing; but that is problematic since the new block appears to be random.

1024 could be reached in under an hour and 2048 in a day, i think.

It would be better if you got the position of the new block. That way the game would be solvable in some normal time.

Re: 2048

#27
This is one of those games that I do best on my first try when I have no idea what I'm doing, and then do worse and worse the more I think I have a strategy.

Fun though!

Re: 2048

#29

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

I've started playing threes a week ago. Both threes and 2048 are fun to play. Except that I think in threes the challenge starts earlier in the game and every step counts and you can easily get into a deadlock. Can't wait to see the source code and analytics. Maybe you want to add on the page the highest score :)
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