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Drifty, Makers of the Ionic Mobile Framework, Raise $1M

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11–20 of 24 posts

Re: Drifty, Makers of the Ionic Mobile Framework, Raise $1M

#12

I wonder if there is any plans to fully support Android. By that, I mean, the UI is iOS specific, and doesn't seem to adopt to the way Android does things. Simply porting an iOS app to Android and reusing the same interface is basically saying that Android is a second class citizen.

I can't speak for them, but it seems like their icon set at least supports Android - perhaps the UI is just ultra flat, which you perceive to be an iOS trait?

Re: Drifty, Makers of the Ionic Mobile Framework, Raise $1M

#13
post #11

I tried to use this for a recent project but struggled with performance issues on Android. Not recommended at this time for production.

Could you elaborate? It would seem performance issues would be tied to whatever Angular code is being written. Or are there UI issues?

Re: Drifty, Makers of the Ionic Mobile Framework, Raise $1M

#14
post #11

I tried to use this for a recent project but struggled with performance issues on Android. Not recommended at this time for production.

Thanks, Android performance is something we've been working hard on, and have made a good amount of progress with recently (especially on newer devices). Unfortunately, it's still lagging behind recent iOS devices.

Making Android better is one thing this money will go towards :)

Re: Drifty, Makers of the Ionic Mobile Framework, Raise $1M

#15
post #13
post #11

I tried to use this for a recent project but struggled with performance issues on Android. Not recommended at this time for production.

Could you elaborate? It would seem performance issues would be tied to whatever Angular code is being written. Or are there UI issues?

Initially, we focused on iOS only just to get the alpha out in November. Turns out demand for Android was huge, but we were doing things that worked well on iOS (like box-shadow) and certain animations, but hurt Android performance on sub 4.4 devices.

We've since built a system to gracefully fall back to less intensive operations on older Androids, and we have made a good amount of progress on Android performance over the last month (still more work to do as always).

As many hybrid app developers will tell you, older Androids are like dealing with IE 6 when it comes to web. So we hope our work means a lot less for you.

Re: Drifty, Makers of the Ionic Mobile Framework, Raise $1M

#16
post #7

I'm always curious what the business model is. I don't see any clear call to action on http://ionicframework.com/

From the article: "With the additional funding, the founders plan to now focus solely on developing Ionic further, with plans to improve gestures and animations, plus roll out mobile services in 2014 that would make using Ionic a viable alternative to native app development. Areas of focus include things like analytics, notifications, and testing service. These would help the company generate revenue from its free platform."

Re: Drifty, Makers of the Ionic Mobile Framework, Raise $1M

#18

I wonder if there is any plans to fully support Android. By that, I mean, the UI is iOS specific, and doesn't seem to adopt to the way Android does things. Simply porting an iOS app to Android and reusing the same interface is basically saying that Android is a second class citizen.

We will be improving this quite a bit this year. We've made some small steps, like not bouncing on scroll and letting you left-align titles, but we have more work to do. Thanks!

Re: Drifty, Makers of the Ionic Mobile Framework, Raise $1M

#20
post #12

I wonder if there is any plans to fully support Android. By that, I mean, the UI is iOS specific, and doesn't seem to adopt to the way Android does things. Simply porting an iOS app to Android and reusing the same interface is basically saying that Android is a second class citizen.

I can't speak for them, but it seems like their icon set at least supports Android - perhaps the UI is just ultra flat, which you perceive to be an iOS trait?

I think that is not flat because the iOS trait but performance, since gradiants and other anti-flat UI properties are very expensive about it.
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