This looks pretty cool as an idea. The pseudonyms and cartoons for all the developers is somewhat concerning, as a naturally suspicious person. I've been happy when I funded game projects by known successful teams (UberEnt, Garriott), but I'd be reluctant to fund someone who didn't have a track record or a real identity. (I just noticed if you dig into their FB page and such, you see stills from French TV interviews…
Planets³, an Open-World Voxel-Based rpg
21–30 of 72 posts
Re: Planets³, an Open-World Voxel-Based rpg
#22Earlier quoted context omitted.
You are conflating "celebrity" and "somebody who is likely to deliver and not waste your backing money." As someone doing a Kickstarter fairly soon, this is an issue I'm working to alleviate, but not with cute pseudonyms. I mean, WTF is this (from their Kickstarter page): Why should you trust us? The fate of our company and its team depends on the success of this game. Well, of course , but that doesn't do anything t…
I'm not conflating those things. You don't have to be Richard Garriott to be credible. Why even mention the guy? The only way you can be him is if you have decades of published games, it's not useful advice for people who are relatively unknown.
I don't have a shipped-product track record, so I'm going to have a playable vertical slice--not a complete game, not narrative-based, but a demonstration that our features are already working, that our game isn't just hype, and what we need a Kickstarter for is assets and content creation. Because I understand people do and should laugh at projects that handwave this stuff.
Re: Planets³, an Open-World Voxel-Based rpg
#23No OSX port until the surpass their initial goal. Meh.
Re: Planets³, an Open-World Voxel-Based rpg
#24I'm curious how gravity will work when tunneling through a planet.
At the center of the planets, there is a singularity (which if you screw up the math can catapult you into space, game debugging has lots of fun to it) but is actually a non-issue because the strength of the gravity approaches zero, so the fact that it flips around in directions doesn't really matter, after you debug it.
Re: Planets³, an Open-World Voxel-Based rpg
#25Sidebar; I have never seen super script in URL before. Didnt even think it was possible.
http://thepicrain.com/planets%C2%B3-an-open-world-voxel-base... I think it is bad practice - users cannot type it out if needed
There, solved it for you. [yes, I'm implying that nobody types in long URLs, and if they do, they're in a negligible minority]
Re: Planets³, an Open-World Voxel-Based rpg
#26Re: Planets³, an Open-World Voxel-Based rpg
#27Kickstarted, drip-fed games, are not my cup of tea.
Re: Planets³, an Open-World Voxel-Based rpg
#28Earlier quoted context omitted.
I'm not conflating those things. You don't have to be Richard Garriott to be credible. Why even mention the guy? The only way you can be him is if you have decades of published games, it's not useful advice for people who are relatively unknown.
You don't have to be Garriott to be credible, but he is credible. Because he has a track record. If they do have a track record of building quality projects (and they say they do), they aren't substantiating it. See the problem? I don't have a shipped-product track record, so I'm going to have a playable vertical slice--not a complete game, not narrative-based, but a demonstration that our features are already workin…
Re: Planets³, an Open-World Voxel-Based rpg
#29Re: Planets³, an Open-World Voxel-Based rpg
#30Sorry to sound cynical, but having seen the glacial pace of progress with Godus, thanks, but no thanks. Kickstarted, drip-fed games, are not my cup of tea.