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Depixelizing Pixel Art

research.microsoft.com

141–150 of 164 posts

Re: Depixelizing Pixel Art

#141
It actually looks like as if you took the polylines from EPX and used the points as the CVs for a biquadratic or bicubic interpolating spline (e.g. Catmull-Rom), you'd be very close to their result already.

Re: Depixelizing Pixel Art

#143

Earlier quoted context omitted.

It works perfect on the Mac but I wonder if that would be the case if you could still run old 'classic' apps. You'd think Microsoft of all companies would work in compatibilty fixes for at least the major apps. Like how they worked in so many fixes to make them compatible from 98-XP and such.

The classic apps actually work perfectly at their original resolution, or higher in places if they used Apple APIs for things like text.

I think they mean carbon apps, which are no longer supported on OS X.

Re: Depixelizing Pixel Art

#144
post #39

But the blocky versions actually look better than vectorized ones. Most of the vectorized sprites look hideous with the exception of Boo and dolphin.

No, I think the vectorized versions are much better but yeah, Boo is the best one.

Re: Depixelizing Pixel Art

#145
post #58

A C++ LGPL implementation of this has been as been developed as part of last year Inkscape GSoC and is available as a standalone library: https://launchpad.net/libdepixelize It will be released in the next Inkscape major version, expected soon :)

Perfect! Thanks for the link. I want to run this over the classic SimCity tile set (and the additional ones in the add-on graphics sets like the moon base, etc), to generate high resolution pixel and vector tiles for the JavaScript browser based version of Micropolis (GPL SimCity).

Re: Depixelizing Pixel Art

#146
actually running the hqx algo on the art and then throwing it through ANY vectorisation engine with a slight roundness comes on top of any of these.

And Microsoft is not really being fair to Vector Magic here, there's a ton of settings there to improve that rendering depending on what you want...

Re: Depixelizing Pixel Art

#147

Sometimes the Vector Magic results are truly magical; striking poses become even more striking when the figure is reduced to a collection of simpler shapes.

I like a lot of VectorMagic results... Very abstract art!

Yeah, I really like the VM ones - particularly how the space invader turns into a StarTrek badge and the Bombermans(men?).

Re: Depixelizing Pixel Art

#149
I think hq4x is the best. Microsoft's curves too much - and while it can look good/stylized for some pieces, it's ultimately inaccurate and warps many of the pieces from their original form.

Re: Depixelizing Pixel Art

#150
post #17

hq4x looks better (IMHO), sadly the website is offline (default blank wordpress site): http://hiend3d.com/hq4x.html backup on archive.org: https://web.archive.org/web/20120630044334/http://www.hiend3... http://en.wikipedia.org/wiki/Hqx Source: https://code.google.com/p/hqx/source/browse/trunk/src/hq4x.c

hq4x definitely looks the best and most accurate. If it only further smoothed the jaggies, it would look phenomenal.
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