Depixelizing Pixel Art
141–150 of 164 posts
Re: Depixelizing Pixel Art
#142Re: Depixelizing Pixel Art
#143Earlier quoted context omitted.
It works perfect on the Mac but I wonder if that would be the case if you could still run old 'classic' apps. You'd think Microsoft of all companies would work in compatibilty fixes for at least the major apps. Like how they worked in so many fixes to make them compatible from 98-XP and such.
The classic apps actually work perfectly at their original resolution, or higher in places if they used Apple APIs for things like text.
Re: Depixelizing Pixel Art
#144But the blocky versions actually look better than vectorized ones. Most of the vectorized sprites look hideous with the exception of Boo and dolphin.
Re: Depixelizing Pixel Art
#145A C++ LGPL implementation of this has been as been developed as part of last year Inkscape GSoC and is available as a standalone library: https://launchpad.net/libdepixelize It will be released in the next Inkscape major version, expected soon :)
Re: Depixelizing Pixel Art
#146And Microsoft is not really being fair to Vector Magic here, there's a ton of settings there to improve that rendering depending on what you want...
Re: Depixelizing Pixel Art
#147Sometimes the Vector Magic results are truly magical; striking poses become even more striking when the figure is reduced to a collection of simpler shapes.
I like a lot of VectorMagic results... Very abstract art!
Re: Depixelizing Pixel Art
#148Re: Depixelizing Pixel Art
#149Re: Depixelizing Pixel Art
#150hq4x looks better (IMHO), sadly the website is offline (default blank wordpress site): http://hiend3d.com/hq4x.html backup on archive.org: https://web.archive.org/web/20120630044334/http://www.hiend3... http://en.wikipedia.org/wiki/Hqx Source: https://code.google.com/p/hqx/source/browse/trunk/src/hq4x.c