Earlier quoted context omitted.
Here's a video: https://research.microsoft.com/en-us/um/people/kopf/pixelart...
Am I crazy for preferring the one on the left (nearest-neighbour)? The other two really mess up certain details such as the point numbers, the stem of the fruits and pokey's eyes. They also tend to cause a very subtle distortion of the outlines of foreground sprites as they move over the background.
Depixelizing Pixel Art
81–90 of 164 posts
Re: Depixelizing Pixel Art
#82Earlier quoted context omitted.
No, hq4x is still better on almost all of them. Microsoft's makes everything too round and blobby. It pretty much only works really well when everything is round, like in Boo. But look at what it does to the Golden Axe characters' faces.
hq4x keeps angles when it should not, degrading many features in the process, and that bothers me much more than the overall change to a bit more blobbiness. Look at the outline of Bowser's horns and mouth, Toad's cap outline, Fake Sage's moustache, or Axe Battler 2 sword. The mouths of invaders are also faithfully reproduced. In the Ports icon, the cable is correctly represented, and the port itself has volume inste…
Re: Depixelizing Pixel Art
#83But the blocky versions actually look better than vectorized ones. Most of the vectorized sprites look hideous with the exception of Boo and dolphin.
Re: Depixelizing Pixel Art
#84hq4x looks better (IMHO), sadly the website is offline (default blank wordpress site): http://hiend3d.com/hq4x.html backup on archive.org: https://web.archive.org/web/20120630044334/http://www.hiend3... http://en.wikipedia.org/wiki/Hqx Source: https://code.google.com/p/hqx/source/browse/trunk/src/hq4x.c
Re: Depixelizing Pixel Art
#85The authors of this paper also have other amazing image processing/optimization algorithms. Eg: Deblurring, Optimizing Color Consistency, Content-aware Automatic Photo Enhancement, Object Discovery and Segmentation in Internet Images and more: Dani Lischinski's page: http://www.cs.huji.ac.il/~danix/ Johannes Kopf page: http://johanneskopf.de/
http://research.microsoft.com/en-us/um/people/kopf/downscali...
> This paper introduces a novel content-adaptive image downscaling method. The key idea is to optimize the shape and locations of the downsampling kernels to better align with local image features. [...] Besides natural images, our algorithm is also effective for creating pixel art images from vector graphics inputs, due to its ability to keep linear features sharp and connected.
IIRC, this is one of the major reasons that vector graphics based icons have not taken off.
Re: Depixelizing Pixel Art
#86Earlier quoted context omitted.
No, hq4x is still better on almost all of them. Microsoft's makes everything too round and blobby. It pretty much only works really well when everything is round, like in Boo. But look at what it does to the Golden Axe characters' faces.
hq4x keeps angles when it should not, degrading many features in the process, and that bothers me much more than the overall change to a bit more blobbiness. Look at the outline of Bowser's horns and mouth, Toad's cap outline, Fake Sage's moustache, or Axe Battler 2 sword. The mouths of invaders are also faithfully reproduced. In the Ports icon, the cable is correctly represented, and the port itself has volume inste…
For Bowser, I think hq4x is fine (the mouth needs not have a smooth contour like a human's - compare with a dinosaur or a crocodile), but you are giving more weight to the fact that the shaded part on the bottom right of the mouth is broken in several pieces, instead of being a single piece like in ours.
For Fake Sage, I think hq4x does better. A pointy moustache is fine. The "ours" version is practically melted, and hardly recognizable as an old man - it looks more like some sort of fish shaman.
For Axe Battler 2, the shaded part of the sword is jagged in hq4x, but that doesn't bother me. Same thing for the broken black outline in the leg. I am much more bothered by how "ours" messes up his face.
In general, I would say that "ours" is better at putting together some parts that are supposed to be a single line, while hq4x separates them (especially with thin shadows). But graphically, hq4x's result is much more faithful to what the sprite is supposed to represent. With "ours", everything looks like melted ink, or like it's been seen through a wet pane of glass in the rain.
It would be nice to see if it's possible to combine "ours"'s better detection of continuous shades with hq4x's better preservation of straight lines and details.
Re: Depixelizing Pixel Art
#87Earlier quoted context omitted.
No, hq4x is still better on almost all of them. Microsoft's makes everything too round and blobby. It pretty much only works really well when everything is round, like in Boo. But look at what it does to the Golden Axe characters' faces.
hq4x keeps angles when it should not, degrading many features in the process, and that bothers me much more than the overall change to a bit more blobbiness. Look at the outline of Bowser's horns and mouth, Toad's cap outline, Fake Sage's moustache, or Axe Battler 2 sword. The mouths of invaders are also faithfully reproduced. In the Ports icon, the cable is correctly represented, and the port itself has volume inste…
Re: Depixelizing Pixel Art
#88Re: Depixelizing Pixel Art
#89Re: Depixelizing Pixel Art
#90Earlier quoted context omitted.
Do you know if MS is working on Mac-Style resolution independence for W9? I'm currently running a Retina MBP, at 2x res I think, and it works _perfectly_. The first few months some apps didn't work well, but the community adapted very quickly.
Windows has had support for resolution independence where DPI is configurable across a continuum (rather than only available as 1x or 2x scale like on the Mac) for quite some time - the issue is that with a huge legacy application base, a giant morass of drawing technologies, and no shipped "HiDPI" or "Retina" Windows hardware until recently, there's been no real incentive for app developers to support it. In Windows…
But yes, apps are also broken, even very popular ones like Chrome and Steam.