Earlier quoted context omitted.
You can try I-War 2:Edge of Chaos( space action-simulator with newton physics and inertia ) where the total contiguous world map is around 10^20 km( at least ). But of course most of it is empty as the solar system takes a relatively small place in the center of the map. And similarly to Minecraft if you teleport yourself into the high numbers you will get experience floating point accuracy problems, and weird things…
> if you teleport yourself into the high numbers you will get experience floating point accuracy problems, and weird things start to happen Weird; in case of a space sim this should be a simple thing to fix (octree, for example).
Scale of the Universe
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Re: Scale of the Universe
#32I suggest you add a "play" button, where it scrolls from one end to the other at a slow pace, much like in the first iteration. It's nice to sit back and enjoy the view.
Re: Scale of the Universe
#33-Blaise Pascal, 1669
Re: Scale of the Universe
#34A few of my 3D renders on the topic of scale: - http://en.wikipedia.org/wiki/File:Star-sizes.jpg - http://davidjarvis.ca/dave/gallery/star-sizes/ It is incredible to consider that the largest known stars are the size of the Solar System.
The pictures of the largest stars are not realistic, since they show a clear border of a solid object. In reality the out parts are more like a very thin atmosphere. The average density of the whole star is almost vacuum( 1000 times less than earth atmosphere ).
Niel deGrasse Tyson offered the following feedback:
> If the Sun's Wien's law curve peaked just a few Angstroms over from it's current value would you have illustrated it green? But of course there are no green stars even though the curve peaks there for plenty of them.
> The width of the visible part of the spectrum is so narrow compared with the full-breadth energy distribution of the stars that the fractional difference between one color and the next is quite small. The consequence is that we don't actually see all the colors you show.
- http://www.astro.uvic.ca/~tatum/stellatm.html
- http://www.spacetelescope.org/images/opo9604b/
- http://herschel.cf.ac.uk/results/betelgeuse
- http://www.historyoftheuniverse.com/starold_2.html
- http://www.wolframalpha.com/input/?i=wien+displacement+law
Re: Scale of the Universe
#35Is there not a virtual world which can represent a contiguous series of locations larger than that of Minecraft?
Re: Scale of the Universe
#36Re: Scale of the Universe
#37Earlier quoted context omitted.
Consider also that not only are we very, very, minute and insignificant; we are also exceedingly brief!
We might be insignificant on a physical scale but that's not the right measure to use. We are actually very very significant. We are, as far as we can tell, the only thing that actually notices the universe! This whole enormous universe? It's for us. (And other intelligences, if they exist.)
Yes, but that could be quite common as well. The universe could be littered with intelligent beings who all think exactly this.
Re: Scale of the Universe
#38Earlier quoted context omitted.
We might be insignificant on a physical scale but that's not the right measure to use. We are actually very very significant. We are, as far as we can tell, the only thing that actually notices the universe! This whole enormous universe? It's for us. (And other intelligences, if they exist.)
> We are, as far as we can tell, the only thing that actually notices the universe! Yes, but that could be quite common as well. The universe could be littered with intelligent beings who all think exactly this.
Re: Scale of the Universe
#39Earlier quoted context omitted.
> if you teleport yourself into the high numbers you will get experience floating point accuracy problems, and weird things start to happen Weird; in case of a space sim this should be a simple thing to fix (octree, for example).
You can't reach such areas without cheating or flying for years, so there is nothing to fix.