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Massively multiplayer online Flappy Bird

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Re: Massively multiplayer online Flappy Bird

#152
post #141

Earlier quoted context omitted.

Maybe the developers have a Macbook and know iOS? And if we're going to talk metrics, at the rate that Google Play spending has been exploding, it will be passing the iOS ecosystem sometime very shortly. By no stretch am I saying that anyone should target Android instead of iOS, but right now if one hits one or the other it is primarily driven by skillsets and not some objective evaluation. Ideally toolsets and skill…

Maybe the developers assessed the actual state of the market and made the decision they thought would garner higher profits? Just a thought. A much more likely thought than speculating that serious developers are randomly guided towards what platform to code for by what computer they happen to have bought last. Once Google Play actually passes iOS, feel free to make that point. Not before. As a recent employee of var…

People have skill sets and acclimations: If someone is an xcode developer that has cracked out a couple of iOS apps, probability dramatically favors that they will do so again, perhaps even justifying using the hammer again. There is nothing "random" about it, that notion being utterly absurd.

This tendency is as old as time. Humans favor what they know over the unknown.

And do you think this rather trivial app was some venture-capital backed startup that then hired a team with a given skillsets? Yeah, I don't think so. It appears to be something an individual or small group did, using their own manpower.

During 2013, spending on the iOS platform increased some 50%. Spending on the Android platform increased 242%+, to within striking distance of iOS spending. Given the enormous growth rates, it is probable that Google Play spending is equal to or greater than iOS right now.

Both are absolutely huge markets, so someone could apply their skills and knowledge in either to reward, but your tired, obsolete, nonsensical claims need to go back to 2010 where they were relevant.

Re: Massively multiplayer online Flappy Bird

#153
post #4

It frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo! I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This…

Interesting you say that as its a huge trend in the gaming industry but I feel the complete opposite about it. After having people in my face all the time, playing single player games with a strong immersive narrative or environment are the perfect way to unwind. Its like reading a good book or enjoying a gallery. Can't stand multiplayer, here.

Re: Massively multiplayer online Flappy Bird

#154

Earlier quoted context omitted.

What mobile app?

The one that the creator yanked after it got popular... http://www.cnn.com/2014/02/09/tech/flappy-bird-removed-from-...

Oh, yeah. I was being facetious :)

Sorry about that.

Re: Massively multiplayer online Flappy Bird

#159
post #72

Earlier quoted context omitted.

You linked to a very interesting looking game, but I can't help but wonder, did you make it?

Answer appears to be no, unless "stephenhuey" is secretly Asher Vollmer, Greg Wohlmend, or Jimmy Hinson [1], which is unlikely. Not really surprising, though: there's a very good reason why Threes is currently the top paid app on iOS. [1] http://asherv.com/threes/presskit/

Sorry I missed this due to unplugging for some snowboarding in Crested Butte. No, I didn't make Threes, but my friends and I have recently begun playing it.
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