DMCA takedown in 3, 2, 1... Still a cool project anyway.
A recreation of the first level of Super Mario Bros. in Python
11–20 of 56 posts
Re: A recreation of the first level of Super Mario Bros. in Python
#12Maybe spend an afternoon learning up on copyright and trademark law. Why would you spend so much time on something that clearly violates the intellectual property of Nintendo?
Re: A recreation of the first level of Super Mario Bros. in Python
#13Re: A recreation of the first level of Super Mario Bros. in Python
#14Re: A recreation of the first level of Super Mario Bros. in Python
#15DMCA takedown in 3, 2, 1... Still a cool project anyway.
https://github.com/Diogenesthecynic/FullScreenMario is still there, even after a legal complaint from Nintendo.
My comment was meant as a "funny" way to say that Nintendo is usually very unforgiven with clones of their games.
Re: A recreation of the first level of Super Mario Bros. in Python
#16Earlier quoted context omitted.
for the sake of learning? EDIT: Also, if you check the commit history, I'm quite sure he didn't spend way much time.
133 commits? And you have to violate copyright or trademark to learn? Please.
Re: A recreation of the first level of Super Mario Bros. in Python
#17Earlier quoted context omitted.
for the sake of learning? EDIT: Also, if you check the commit history, I'm quite sure he didn't spend way much time.
133 commits? And you have to violate copyright or trademark to learn? Please.
Re: A recreation of the first level of Super Mario Bros. in Python
#18Maybe spend an afternoon learning up on copyright and trademark law. Why would you spend so much time on something that clearly violates the intellectual property of Nintendo?
for the sake of learning? EDIT: Also, if you check the commit history, I'm quite sure he didn't spend way much time.
In this case, the medium that is being used for the implementation is different, but you still get to solve many of the same problems.
Re: A recreation of the first level of Super Mario Bros. in Python
#19For anyone wanting to learn Python and PyGame I'll just leave this here: http://pluralsight.com/training/Courses/TableOfContents/game...
Re: A recreation of the first level of Super Mario Bros. in Python
#20Earlier quoted context omitted.
This may qualify as fair use, and in any case it's not like this is going to jeopardize sales of the 29 year-old Super Mario Bros or any of it's derivatives.
If your position is "may", you're on shaky legal ground at best. Regardless, he would be forced to shutter his side project with a CnD, since I doubt he's willing to go to court.
It's as if every line of code written needs to be useful. I'm seeing this more and more. Many cool projects are criticised based on how useful they are rather than how cool they are. Maybe if a project was positioned as useful/sellable, then perhaps such criticism is justified, but when something is obviously not meant for sell and has obviously been built for all except seriousness, it just comes across as daft.
Just the other day I saw a comment about an embedded PHP interpreter. "How will this EVER be useful?" Who gives a shit? It looks fun to write, so it was written.
I personally enjoy programming. Most code I have written has made me 0 money, has been seen by 0 eyes and has provided me hours of fun and pleasure in writing it. I'm sure many programmers are the same.