This is essentially putting a Kinect in your phone and hooking it up with hopefully high-level APIs. It may take 2-3 years to make it into regular phones, but when it does it will be huge. Apple's acquisition of PrimeSense (the makers of the 1st gen Kinect) means they're also working on this. To give you a real-world example: when I started BarSsense ( http://www.barsense.com ) the core problem was tracking the path…
I don't understand the application beyond gaming. The other applications discussed are basically shopping. Essentially this would make it much easier to represent the physical world digitally. But what use cases does a consumer or the average phone user have for digital representations of the physical space around them, particularly given that the user is already aware of the the physical space around them? How can t…
in short, the physical world can be treated as a user interface to computers.
There's a large technical distinction of course; in the case of the bat, getting the technology up and running to do this was sophisticated enough that the video i linked to spends a large portion explaining how it works. they used centralized computers and centralized sensors (echo-locators) to figure out where the device you are holding is within a known environment. Nowadays, we can put so much compute power and so many sensors in a device you are holding that it can figure out its own environment instead.