Earlier quoted context omitted.
It has "Java, C/C++, as well as the Unity Game Engine" API end points, and if it's fast enough to be input to a game, it isn't touching the cloud. I think you're misreading this. There may someday be a Google product that reads in a full 3d scan of your surroundings, but it's not this product. It's a sensor and some APIs. Until a device is actually released that requires you to upload all data, it seems premature to…
Maybe it isn't communicating with Google servers in real-time, but I'd be shocked if Google wasn't uploading all the data gathered after the fact. > Until a device is actually released that requires you to upload all data No, no, it won't be required ... it will just be on by default, and the opt-out will be buried in a submenu hidden under the "Advanced Developer Options" section.
The closest analog would be the Android camera, and it asks if you want to turn on autoupload or whatever. And it doesn't upload at all if the camera is being used by an app, even if you have that turned on, which would be the same case if people build apps to use this device.