Flappy Space Program
111–120 of 123 posts
Re: Flappy Space Program
#112Suggestions. Decrease the number of clicks slightly when using a mouse. The fingers hurt trying to go that fast. Alternatively, add spacebar support. Absolutely unplayable on a phone. Bind to touchdown events on mobile. Click events have a 300ms delay. Make the game full screen for mobile.
Re: Flappy Space Program
#113Re: Flappy Space Program
#114Re: Flappy Space Program
#115Doesn't work on my ipad (ios7). The screen just tries to constantly resize to fit all the content, and my taps are thrown away before they ever get to the game. The recent "Flappy Bert" http://www.sesamestreet.org/cms-static/flappy_bert/ doesn't have this problem.
Re: Flappy Space Program
#116I read through the source and was surprised at its simplicity and readability. http://storage.googleapis.com/itchio/tmp/main.js No funky frameworks , just plain old jQuery and some JS. I've just begun learning JS and the source was very informative.
Meh, don't use best practices for assigning functions to variables, but other than that looks pretty readable.
Re: Flappy Space Program
#117It's an infinite game -- you don't die and score can go both up and down. This is a new kind of game for me.
Never tried to play Kerbal Space Program, or Minecraft, or... well... pretty much every sandbox game out there? ;).
Re: Flappy Space Program
#118Suggestions. Decrease the number of clicks slightly when using a mouse. The fingers hurt trying to go that fast. Alternatively, add spacebar support. Absolutely unplayable on a phone. Bind to touchdown events on mobile. Click events have a 300ms delay. Make the game full screen for mobile.
space bar, how appropriate..
Re: Flappy Space Program
#119Earlier quoted context omitted.
Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/
+1 for the delta-v game! Here's a reddit thread about the game with a "high score list": http://www.reddit.com/r/gravity_games/comments/1fks9v/oc_del... If anyone wants to test out their orbital mechanics skillz, you can try to beat my unofficial world record, a grand tour of the Jovian moons: http://deltav.corpsmoderne.net/game.html?s=Jupiter&prg=QlVST...
http://deltav.corpsmoderne.net/game.html?s=Jupiter&prg=QlVST...
More points, due to orbits of and impact with Jupiter, but slightly less efficient and elegant overall I dare say - some burns not really at peri-/apo-apsis, and my orbits are generally higher and less circular. Kudos also for motivating me.
Re: Flappy Space Program
#120I'm incapable of playing something like this without laying out some strategic principles: When launching, hover the bird at the edge of the atmosphere for a few clicks, to give it time to tilt into horizontal orientation, so your thrust can affect the orbital parameters. If you don't do this, you'll just thrust vertically into the outer barrier. Circular orbits are best. Two objects in circular orbits at different a…