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Flappy Space Program

corpsmoderne.itch.io

31–40 of 123 posts

Re: Flappy Space Program

#31

I set up some really crazy orbits :-D http://imgur.com/3HA4ubl One of those birds is in a circular orbit one bird-height above the ground! Another is in a very eccentric orbit that skims the ground when it comes to the bottom-right of the screen, then almost grazes the asteroids in the top-left.

The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(

Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/

Re: Flappy Space Program

#32
post #11

Earlier quoted context omitted.

No, just have as many "satellites" in orbit as possible simultaneously. The game is continuous. I got up to 5 and gave up ;)

I got 4 and was very, very proud of myself. That said, if it were controllable through spacebar, I'd play a lot longer.

I've been playing using the spacebar... Debian/Chromium

Re: Flappy Space Program

#33

Earlier quoted context omitted.

The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(

Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/

This game is super fun even though it's a joke. Might I suggest that once your bird has left the cloud layer, all subsequent burns are purely prograde? (To deal with the edge case where the bird reenters the atmosphere, the rule could be that all burns are purely prograde if the bird has ever left the atmosphere). I think a lot of people will play this game and the Hohmann Transfer concept would be a cool thing for them to be able to take away.

Re: Flappy Space Program

#35
Suggestions. Decrease the number of clicks slightly when using a mouse. The fingers hurt trying to go that fast. Alternatively, add spacebar support.

Absolutely unplayable on a phone. Bind to touchdown events on mobile. Click events have a 300ms delay. Make the game full screen for mobile.

Re: Flappy Space Program

#38
post #35

Suggestions. Decrease the number of clicks slightly when using a mouse. The fingers hurt trying to go that fast. Alternatively, add spacebar support. Absolutely unplayable on a phone. Bind to touchdown events on mobile. Click events have a 300ms delay. Make the game full screen for mobile.

Spacebar works for me...

Re: Flappy Space Program

#40

Earlier quoted context omitted.

The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(

Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/

+1 for the delta-v game!

Here's a reddit thread about the game with a "high score list": http://www.reddit.com/r/gravity_games/comments/1fks9v/oc_del...

If anyone wants to test out their orbital mechanics skillz, you can try to beat my unofficial world record, a grand tour of the Jovian moons:

http://deltav.corpsmoderne.net/game.html?s=Jupiter&prg=QlVST...

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