I set up some really crazy orbits :-D http://imgur.com/3HA4ubl One of those birds is in a circular orbit one bird-height above the ground! Another is in a very eccentric orbit that skims the ground when it comes to the bottom-right of the screen, then almost grazes the asteroids in the top-left.
The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(
Flappy Space Program
31–40 of 123 posts
Re: Flappy Space Program
#32Earlier quoted context omitted.
No, just have as many "satellites" in orbit as possible simultaneously. The game is continuous. I got up to 5 and gave up ;)
I got 4 and was very, very proud of myself. That said, if it were controllable through spacebar, I'd play a lot longer.
Re: Flappy Space Program
#33Earlier quoted context omitted.
The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(
Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/
Re: Flappy Space Program
#34Re: Flappy Space Program
#35Absolutely unplayable on a phone. Bind to touchdown events on mobile. Click events have a 300ms delay. Make the game full screen for mobile.
Re: Flappy Space Program
#36Re: Flappy Space Program
#37This is possibly the best Flappy Bird -type game I've seen.
Re: Flappy Space Program
#38Suggestions. Decrease the number of clicks slightly when using a mouse. The fingers hurt trying to go that fast. Alternatively, add spacebar support. Absolutely unplayable on a phone. Bind to touchdown events on mobile. Click events have a 300ms delay. Make the game full screen for mobile.
Re: Flappy Space Program
#39http://storage.googleapis.com/itchio/tmp/main.js
No funky frameworks , just plain old jQuery and some JS.
I've just begun learning JS and the source was very informative.
Re: Flappy Space Program
#40Earlier quoted context omitted.
The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(
Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/
Here's a reddit thread about the game with a "high score list": http://www.reddit.com/r/gravity_games/comments/1fks9v/oc_del...
If anyone wants to test out their orbital mechanics skillz, you can try to beat my unofficial world record, a grand tour of the Jovian moons:
http://deltav.corpsmoderne.net/game.html?s=Jupiter&prg=QlVST...