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We made something. We use it. We love it. Apple rejected it

huemanapp.com

171–180 of 319 posts

Re: We made something. We use it. We love it. Apple rejected it

#171

With all their patent trolling and absurd tyrannical control over the app store, I have no idea why so many tech-saavy people still love Apple.

The reason is known as "taste". Other day I was in AT&T store to try out new Android phones thinking it must have gotten better now that its 2014. Store didn't had Nexus so I didn't got chance to see it but, boy, latest LG and Samsung models totally sucked. The UX, the experience was outrageously horrible. The icon colors were repulsive. Animations so overdone that it hurt my eyes. If pricing of this crap wasn't so l…

HTC. Sony. Moto. Just ignore Korean trash completely.

Re: We made something. We use it. We love it. Apple rejected it

#172
post #22

Earlier quoted context omitted.

IMHO, They don't love Apple perse but some of their products. In my case atleast, i don't like Apple but i would like to have a macbook-pro or something of that sort.

I would also like to have a retina MBP. Dat screen resolution and battery... My current POS Dell XPS laptop lasts 2 hours max, has a 17 inch 1080p screen, and weights a ton. Worst of all, the Windows drivers that Dell provides don't even work properly and cause frequent BSODs, so I can't even play games. I would love to have a retina MPB, but unfortunately, I can't afford it.

That said, not all Windows laptops are that bad :) , I never had such a bad experience (not with Gateway, HP, IBM/Lenovo or Asus), but then again, I never bought a Dell either :P .

I'm also willing to wager you paid nowhere near the retina MBP price for the Dell :) (though I guess you are more likely to have a bad experience with a high-priced Windows laptop than with a MBP, complaints about the 2011 batch aside)

Re: We made something. We use it. We love it. Apple rejected it

#173
post #161
post #77

Earlier quoted context omitted.

Presumably they went nuclear on Android because they felt betrayed when a close partner of their came out with a clone of their product, something Apple had a history with that nearly killed it.

I presume you mean Google - were they close partners? I admit I wasn't following Apple (at all) before iPhone.

Or maybe https://en.wikipedia.org/wiki/Apple_Inc._v._Samsung_Electron.... ?

Re: We made something. We use it. We love it. Apple rejected it

#174

Earlier quoted context omitted.

Yes. I can see what you mean. I can absolutely see why Apple would reject an app like this, with such quality apps that are -not- “too simple”. For example: http://imgur.com/8N9GS6g

So with this example, are you arguing that Apple should be more selective, or let any and all comers into App store?

He/she is pointing out the hypocrisy.

Re: We made something. We use it. We love it. Apple rejected it

#175

With all their patent trolling and absurd tyrannical control over the app store, I have no idea why so many tech-saavy people still love Apple.

The reason is known as "taste". Other day I was in AT&T store to try out new Android phones thinking it must have gotten better now that its 2014. Store didn't had Nexus so I didn't got chance to see it but, boy, latest LG and Samsung models totally sucked. The UX, the experience was outrageously horrible. The icon colors were repulsive. Animations so overdone that it hurt my eyes. If pricing of this crap wasn't so l…

Okay I have a fairly old Galaxy Nexus and can only say that I experience it completely different. The stock Android UI is simple, nothing fancy or unexpected going on. iOS 7 is exactly like what you describe Android. Horrible icons, icons and overdone animations(0.5s zoom out from app to homescreen, really?).

Re: We made something. We use it. We love it. Apple rejected it

#176
post #171

Earlier quoted context omitted.

The reason is known as "taste". Other day I was in AT&T store to try out new Android phones thinking it must have gotten better now that its 2014. Store didn't had Nexus so I didn't got chance to see it but, boy, latest LG and Samsung models totally sucked. The UX, the experience was outrageously horrible. The icon colors were repulsive. Animations so overdone that it hurt my eyes. If pricing of this crap wasn't so l…

HTC. Sony. Moto. Just ignore Korean trash completely.

Nexus 5 is LG and is hands down the most gorgeous phone I've ever had.

Re: We made something. We use it. We love it. Apple rejected it

#177
post #65

Earlier quoted context omitted.

I would like to counter this advice by saying that I don't think acquiescing to the whims of walled garden rulers is the best solution. If your vision was to create what you have already created, how could you modify it to a product that you think is worse for your users because its what Apple wants? It pains me just reading suggestions about implementing these tacked on functions.

If you want control over your own vision, you don't build for Apple iThings. You build for open platforms. Walled gardens are not for people with a vision that conflicts with the walled garden owner's. Apple? Fuck them. Their "Eden" is a place without knowledge of sex, without knowledge of freedom, etc. And if you eat the forbidden fruit (jailbreak your device), then beware the consequences.

Sometimes I wonder if future historians will think we literally believed the religious imagery we used in technological flamewars.

Re: We made something. We use it. We love it. Apple rejected it

#178
post #171

Earlier quoted context omitted.

HTC. Sony. Moto. Just ignore Korean trash completely.

Nexus 5 is LG and is hands down the most gorgeous phone I've ever had.

Yeah, sure: that's a Google phone made on contract. If you take a look at LG's other (= own) phone designs you will see that they have absolutely no design sense whatsoever in either hardware nor software. Especially the interface on their phones is a hideous and unusable pile of shit.

At least Samsung seems to be making some progress in this department, but I'm not holding my hopes up.

Re: We made something. We use it. We love it. Apple rejected it

#179
post #159
post #102

Earlier quoted context omitted.

You could set the release data of the app like 2 weeks in the future and have some sort of webservice that you use to enable or disable app features. You could disable the bogus features after the app has passed Apple's review, but before the app is visible to end-users.

I think deceiving Apple is the very worst idea ever. If they catch you cheating, your app will be booted from the app store - and rightly so.

Legally so, but not rightly so. Apple has arbitrary and unreasonable rules. They are not in a morally justified position when they exert those rules, even though they are legally able to.

Now, in this case, it is obvious what the right move is for the developer. They have to ship their app on android or windows phone instead of iphone. If apple refuses entry into their walled garden, the developers should take their app and go somewhere else. If enough apps do this and become popular, apple will change their rules.

Re: We made something. We use it. We love it. Apple rejected it

#180
post #171

Earlier quoted context omitted.

The reason is known as "taste". Other day I was in AT&T store to try out new Android phones thinking it must have gotten better now that its 2014. Store didn't had Nexus so I didn't got chance to see it but, boy, latest LG and Samsung models totally sucked. The UX, the experience was outrageously horrible. The icon colors were repulsive. Animations so overdone that it hurt my eyes. If pricing of this crap wasn't so l…

HTC. Sony. Moto. Just ignore Korean trash completely.

I bought the Motorola flagship phone[1] of last year and it's just as bad as he's describing, if not worse.

Unfortunately, it goes way beyond just small UI and physical design issues:

-The "Play Store" is filled with low-brow, tacky crap (above and beyond that of Apple's "App Store").

-Even though my phone has multiple cores, the audio output is seemingly competing for resources with events like changes in network or wifi availability (e.g. riding the subway), which leads to issues like choppy/distorted audio.

-The workflow/UX for common applications and uses was seemingly designed by someone that didn't use the phone for any extended period of time. Want to call someone? Open the 'Phone' application. Don't know the number? Oh, that's a different application -- close 'Phone' and open the 'People' application. What, you'd expect scrolling through contacts to be a common ask for someone about to make a call?

-Bloatware. Remember the days in which you'd buy a Dell and it would come pre-installed with a bunch of crappy applications that you immediately tried to remove? Yeah, it's like that, with the exception that you can't remove the bloatware and you have no control over their use on your data or battery.

-Little weird issues: type a text, hit enter, and start typing again too quickly? Sometimes the final word of your previous line will be entered as input on your current message. Interest-based ads from 3rd parties, hooray (I don't even want to start thinking about which local data sources are scanned)! Volume control is context specific -- there's 4 sliders for the simple intent of "I don't want things louder than X."

-I miss having a physical button to hook into the OS -- when an app is crashing (which is common), you don't have a "oh crap, close-it" toggle. This makes you interact with touchscreen buttons on an interface that's already decided to stop dealing with users.

1. http://www.motorola.com/us/shop-all-mobile-phones-1/Droid-Ra...

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