Live data from Hacker News

We made something. We use it. We love it. Apple rejected it

huemanapp.com

121–130 of 319 posts

Re: We made something. We use it. We love it. Apple rejected it

#121
I appreciate people sharing their stories about Apple's rejection motivations. This helps other developers to avoid doing the same "mistakes". But, isn't it against the TOS we agree on when joining the Apple Dev Program, to talk about rejection reasons and even cite the feedback mails? I was under this impression, can't say that I would be sad if I'm wrong.

Re: We made something. We use it. We love it. Apple rejected it

#123
post #98

Earlier quoted context omitted.

Popularizing walled gardens? Yah I'm never going to forget that. ever.

Apple can't popularize anything in the way they've done without millions of accomplices, who line up to hand over their money to Apple. What is Apple doing right that promoters of other platforms are not?

In my opinion they simply produce a better overall owner experience. All products/platforms have their warts, but warts and all, I find my life is easier and generally more pleasant when I use iphone instead of android and OS X instead of Windows or Linux for my desktop/laptops.

Re: We made something. We use it. We love it. Apple rejected it

#126

First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…

I actually really like the concept of relating your happiness in a binary fashion on a day to day basis relative to the previous day. With each previous day forming a control the results can be dynamic and very in a range far greater than 1 to 10.

I think you could take this further. There are multiple components to happiness that could generally be viewed as on or off.

Are you feeling energized or tired? Do you feel like you are doing something useful with your life? Are you achieving your goals? Do people appreciate you for who you are? Do you have enough time in the day to do what you need? Are you angry with anyone close to you?

etc...

The system could then total up your responses to come up with the final score for the day.

Taking things further, the system can then analyze your results over time. Say once a month or so you do a deeper analysis. If you rarely feel energized, it could perhaps drill down into this further with questions about your diet, sleep patterns etc... Once it has worked out that you are not getting enough sleep it could make recommendations to boost this area and then track it's effectiveness.

Now of course to do all this would require some experts to work out what components make up happiness and create the questions. Alternatively this could be crowd sourced. If everyone entered what they felt made them happy, this could then be kept in a database. The various components could be sent at random to each user to answer and the effectiveness tracked. Various machine learning algorithms could then be used to tailor each component to the individual to come up with their personalized happiness plan.

Those extra features might be enough to satisfy Apple..

Re: We made something. We use it. We love it. Apple rejected it

#127

First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…

Sounds familiar.. I made a similar app last year, and had to add features - the ability to track a number of questions, curved thumb sliders, social media integration, etc. but it did get accepted, and has been doing pretty well.

Like this, it started as something I wanted to use, and grew from there. slidersapp.com if anyone is interested.

(I am wondering where to go with it next... online platform, android port, etc.)

Re: We made something. We use it. We love it. Apple rejected it

#130

First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…

The app in this article is rubbish, and there are several others like it already in the app store. This was probably just an advertisement for the company, and since HN has knee-jerk reactions to anything containing the word Apple, it seems to be working.
Post reply on HN