We made something. We use it. We love it. Apple rejected it
121–130 of 319 posts
Re: We made something. We use it. We love it. Apple rejected it
#122Re: We made something. We use it. We love it. Apple rejected it
#123Earlier quoted context omitted.
Popularizing walled gardens? Yah I'm never going to forget that. ever.
Apple can't popularize anything in the way they've done without millions of accomplices, who line up to hand over their money to Apple. What is Apple doing right that promoters of other platforms are not?
Re: We made something. We use it. We love it. Apple rejected it
#124Re: We made something. We use it. We love it. Apple rejected it
#125Re: We made something. We use it. We love it. Apple rejected it
#126First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…
I actually really like the concept of relating your happiness in a binary fashion on a day to day basis relative to the previous day. With each previous day forming a control the results can be dynamic and very in a range far greater than 1 to 10.
Are you feeling energized or tired? Do you feel like you are doing something useful with your life? Are you achieving your goals? Do people appreciate you for who you are? Do you have enough time in the day to do what you need? Are you angry with anyone close to you?
etc...
The system could then total up your responses to come up with the final score for the day.
Taking things further, the system can then analyze your results over time. Say once a month or so you do a deeper analysis. If you rarely feel energized, it could perhaps drill down into this further with questions about your diet, sleep patterns etc... Once it has worked out that you are not getting enough sleep it could make recommendations to boost this area and then track it's effectiveness.
Now of course to do all this would require some experts to work out what components make up happiness and create the questions. Alternatively this could be crowd sourced. If everyone entered what they felt made them happy, this could then be kept in a database. The various components could be sent at random to each user to answer and the effectiveness tracked. Various machine learning algorithms could then be used to tailor each component to the individual to come up with their personalized happiness plan.
Those extra features might be enough to satisfy Apple..
Re: We made something. We use it. We love it. Apple rejected it
#127First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…
Like this, it started as something I wanted to use, and grew from there. slidersapp.com if anyone is interested.
(I am wondering where to go with it next... online platform, android port, etc.)
Re: We made something. We use it. We love it. Apple rejected it
#128I use a Macbook Air and multiple idevices. I don't develop mobile (yet). I'm sorry, but I find all these 'daddy Apple rejected my app' posts a bit tiring.
Re: We made something. We use it. We love it. Apple rejected it
#129Re: We made something. We use it. We love it. Apple rejected it
#130First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…