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We made something. We use it. We love it. Apple rejected it

huemanapp.com

111–120 of 319 posts

Re: We made something. We use it. We love it. Apple rejected it

#112

First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…

Or maybe they're making a mood tracker for their future Healthbook app and they're trying to put a block on similar apps...

Re: We made something. We use it. We love it. Apple rejected it

#114
post #79
post #65

Earlier quoted context omitted.

I would like to counter this advice by saying that I don't think acquiescing to the whims of walled garden rulers is the best solution. If your vision was to create what you have already created, how could you modify it to a product that you think is worse for your users because its what Apple wants? It pains me just reading suggestions about implementing these tacked on functions.

That's painful, but those users will be even worse off if they can't use the app at all. If the creator's goal is to serve his users, and not his pride, then he'll have to swallow it and play by the rules.

Fuck stupid rules!

Re: We made something. We use it. We love it. Apple rejected it

#117
post #65

First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…

I would like to counter this advice by saying that I don't think acquiescing to the whims of walled garden rulers is the best solution. If your vision was to create what you have already created, how could you modify it to a product that you think is worse for your users because its what Apple wants? It pains me just reading suggestions about implementing these tacked on functions.

If you want control over your own vision, you don't build for Apple iThings. You build for open platforms. Walled gardens are not for people with a vision that conflicts with the walled garden owner's.

Apple? Fuck them. Their "Eden" is a place without knowledge of sex, without knowledge of freedom, etc. And if you eat the forbidden fruit (jailbreak your device), then beware the consequences.

Re: We made something. We use it. We love it. Apple rejected it

#118
post #106

With all their patent trolling and absurd tyrannical control over the app store, I have no idea why so many tech-saavy people still love Apple.

One of the good illustrations how app stores (itunes, play) limits us: try to find any usable porno app. In contrast with Web where you can find anything you want and nobody cares what are you doing here, in stores we are hardly limitated to "morally acceptable" apps. It looks like digital Pakistan.

Does your local grocery store sell porn? Just saying, it's a company's store, if they want to have some sense of morale (and tbf, quality), it's their right to deny porn apps.
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