We made something. We use it. We love it. Apple rejected it
81–90 of 319 posts
Re: We made something. We use it. We love it. Apple rejected it
#82Re: We made something. We use it. We love it. Apple rejected it
#83Earlier quoted context omitted.
Popularizing walled gardens? Yah I'm never going to forget that. ever.
What about LLVM and Webkit?
Re: We made something. We use it. We love it. Apple rejected it
#84Re: We made something. We use it. We love it. Apple rejected it
#85Apple is curating a ten billion dollar marketplace [1]. Apple will error on the side of maintaining the overall quality of the entire Application selection, even if it means many very worthwhile applications are rejected. I sympathize with huemanapp's developers, but they must realize they are competing for "virtual shelf space." I say to them; keep plugging away and good luck. [1] https://www.apple.com/pr/library/20…
The marginal cost of a virtual good is zero. Apple's ability to support apps is effectively infinite.
There are over 1M apps in the App Store.
This is not about "shelf space".
Re: We made something. We use it. We love it. Apple rejected it
#86For my son, at least, it worked very well, much better than fancier (and often garish) apps, and he was even able to identify "turquoise" because of the app. When I had to reinstall my iPad, I found it was missing from the App Store. Fortunately, I found a backup copy.
I strongly suspect that the colors app was pulled for having been "too simple". If that was the case, it would seem that Apple seems to prefer bells and whistles to functionality.
Re: We made something. We use it. We love it. Apple rejected it
#87First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…
I actually did this policy to get one of my apps in the store. As more people eventually use it (and presumably good reviews roll in), I anticipate that I will be able to remove the features which I didn't think were needed. On the other hand, I really don't like the idea of apple having editorial review over apps for being too simple. The only app which I feel might be too simple is an additional fart or flashlight…
This is a really bad idea. While you might think that its impossible, some of your users are going to absolutely love the useless functionality that you added to appease Apple. When you remove it, you are going to receive an influx of 1-star reviews.
Re: We made something. We use it. We love it. Apple rejected it
#88Re: We made something. We use it. We love it. Apple rejected it
#89Earlier quoted context omitted.
> which is a love of what they did for the industry Like promoting useless patent litigations of 'rounded corners', 'slide to unlock' nature?
You can pick one part of my answer and isolate it from the rest if you like, but I made it clear: we have varying problems with what they do as a company, but many of us admire their larger impact. If you think controlling slide to unlock compares to popularizing the personal computer and the touch-screen smartphone, I guess we're just not going to agree. But I'm 99% sure we both agree that their patent litigation is…
Re: We made something. We use it. We love it. Apple rejected it
#90Apple is curating a ten billion dollar marketplace [1]. Apple will error on the side of maintaining the overall quality of the entire Application selection, even if it means many very worthwhile applications are rejected. I sympathize with huemanapp's developers, but they must realize they are competing for "virtual shelf space." I say to them; keep plugging away and good luck. [1] https://www.apple.com/pr/library/20…
A shelf space analogy doesn't make sense. With a real shelf, there is scarcity. Only so many shelves can fit in the store, and only so many products on a shelf. The marginal cost of a virtual good is zero. Apple's ability to support apps is effectively infinite. There are over 1M apps in the App Store. This is not about "shelf space".
When the marginal cost of shelf space approaches zero, another factor comes into play: time spent by the buyers.
With too many shelves in the store, many products will never be bought, no matter how good they are.