Massively multiplayer online Flappy Bird
131–140 of 160 posts
Re: Massively multiplayer online Flappy Bird
#132Site dead now?
Re: Massively multiplayer online Flappy Bird
#133Re: Massively multiplayer online Flappy Bird
#134Re: Massively multiplayer online Flappy Bird
#135It frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo! I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This…
> To me, games are at their best when they help created shared stories and memories for multiple people. Games like Skyrim and Broken Age are still incredible experiences that have thrived as singleplayer experiences. Ask yourself what you want when you talk about shared stories. Both games I mentioned have moments that can be recalled with other players, and while that isn't the same as a shared memory, players stil…
Re: Massively multiplayer online Flappy Bird
#136Earlier quoted context omitted.
Aaaaaagh!!!!!! Only made it past the 2nd pipe after 5 minutes so I'm going back to Threes! http://asherv.com/threes/
It bothers me that the pocket at the bottom of the page is too small to fit the phone.
Re: Massively multiplayer online Flappy Bird
#137Re: Massively multiplayer online Flappy Bird
#138Earlier quoted context omitted.
I believe SF cave came before the helicopter game, and I'm sure if even that was the first of the genre. http://www2.sunflat.net/en/games/sfcave.html http://www2.sunflat.net/en/games/sfcave3d.html 3D SF cave is my favorite by far.
I'm pretty sure I saw something recognizably similar to this used as a sample program for the Commodore 64 in Compute's Gazette.
I think we had a game like this on BBC Micros
Re: Massively multiplayer online Flappy Bird
#139Earlier quoted context omitted.
You did say you'd have more time on your hands.
check out reverse flappy birds, its pretty hilarious http://kookiekrak.itch.io/flappy-pipes p.s. i put it on facebook too! (unity + fb integration is amazing) https://apps.facebook.com/flappypipes
You can see an example of this on our game (http://apps.facebook.com/uberstrike) pushing B at any time will post a screenshot to a specially created Facebook photo album and depending on how Facebook's algorithms are feeling will usually create a feed story about it too. (We were lucky enough to be on the early beta for the Facebook/Unity SDK)
EDIT: Also worth a look is the scores API on Facebook, it's incredibly straightforward to use https://developers.facebook.com/docs/games/scores/
Re: Massively multiplayer online Flappy Bird
#140Earlier quoted context omitted.
check out reverse flappy birds, its pretty hilarious http://kookiekrak.itch.io/flappy-pipes p.s. i put it on facebook too! (unity + fb integration is amazing) https://apps.facebook.com/flappypipes
Might be an idea to allow you to share your score to your timeline - a great way of doing this is via a screenshot, you'll need to write some code in Unity to actually take the screenshot, but the Unity SDK handles the upload of it natively. You can see an example of this on our game ( http://apps.facebook.com/uberstrike ) pushing B at any time will post a screenshot to a specially created Facebook photo album and de…
Originally I had it just as a button that said "Share" but the facebook's unity sdk dev's warned me that my app would get reported and removed.
I implemented score's api too, but it doesn't seem to be surfacing my scores anywhere I can see