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Massively multiplayer online Flappy Bird

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Re: Massively multiplayer online Flappy Bird

#101
post #20

Earlier quoted context omitted.

You did say you'd have more time on your hands.

check out reverse flappy birds, its pretty hilarious http://kookiekrak.itch.io/flappy-pipes p.s. i put it on facebook too! (unity + fb integration is amazing) https://apps.facebook.com/flappypipes

FYI: Requires Unity Web Player.

googles "Unity Web Player" linux ... cries

P.S: I'm on Chrome and UWP is supposed to work on it, but it doesn't.

Re: Massively multiplayer online Flappy Bird

#102
This seems to be trying live communication with the server, but all you really need is to load a bunch of previous playthroughs and overlay them. This should make gameplay a lot smoother. Then after each death, upload a record of the keypresses and the nickname.

Or maybe I missed the point.

Re: Massively multiplayer online Flappy Bird

#103
post #84
post #37

Earlier quoted context omitted.

Why there is no android version

For the same reason that every other app developer out there works on iOS versions first: you make more money that way. iOS customers spend more money and buy more apps.

Also, easier to develop for iOS as you don't have to target an infinite amount of hardware and screen resolution configurations.

Re: Massively multiplayer online Flappy Bird

#105
The code for this is impressive. 2131 characters total to establish a connection to a server, send back and forth game state, and then have an actual game on top of it.

As much as I despise trying to engineer large team projects in JS, this is a great example of what JS is good at.

Re: Massively multiplayer online Flappy Bird

#106
post #102

This seems to be trying live communication with the server, but all you really need is to load a bunch of previous playthroughs and overlay them. This should make gameplay a lot smoother. Then after each death, upload a record of the keypresses and the nickname. Or maybe I missed the point.

What you described is called Run In Crowd, except no constant tapping, but only when there is a ditch to fall through.

Re: Massively multiplayer online Flappy Bird

#107
post #55

Earlier quoted context omitted.

Aaaaaagh!!!!!! Only made it past the 2nd pipe after 5 minutes so I'm going back to Threes! http://asherv.com/threes/

It bothers me that the pocket at the bottom of the page is too small to fit the phone.

It fits great on an iPhone.

Re: Massively multiplayer online Flappy Bird

#108
At least in this version, as far as I got (6 pipes in), the gap between the pipes was always less than the height of a jump, making the game a trivial matter of timing your jump exactly when the bird is nearly touching the bottom pipe.

There is no strategy in positioning yourself and taking alternate gaps. There are no alternate gaps to begin with. The whole game is just an exercise in timing, like a quick-time event of the sort where you need to stop a moving indicator in a given range.

It would fit as a way to grant an attack bonus in e.g. Super Mario RPG or Paper Mario.

1/10 - it's a real-time multiplayer qte in javascript and that's kind of cool

Re: Massively multiplayer online Flappy Bird

#109

Earlier quoted context omitted.

check out reverse flappy birds, its pretty hilarious http://kookiekrak.itch.io/flappy-pipes p.s. i put it on facebook too! (unity + fb integration is amazing) https://apps.facebook.com/flappypipes

FYI: Requires Unity Web Player. googles "Unity Web Player" linux ... cries P.S: I'm on Chrome and UWP is supposed to work on it, but it doesn't.

What's up with Unity? The Linux desktop publishing preview is a work-in-progress. It's been that way for a while. http://unity3d.com/unity/multiplatform/desktop
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