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Massively multiplayer online Flappy Bird

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Re: Massively multiplayer online Flappy Bird

#62
post #46

The phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?

I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating. I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric s…

Agreed 100%.

That's something that's becoming more evident to me with each new clone that pops up.

The pipe gap, the distance between the pipes, the relationship between the height of your flap and gap of the pipes. The tuning of the gravity, etc.

It's all incredibly well done and it's why it's so engaging. If I were to make a clone I would copy all of these properties exactly.

Re: Massively multiplayer online Flappy Bird

#63
post #46

The phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?

I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating. I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric s…

Flappy Bird is a clone itself. There were a few different flash/java games that features almost identical gameplay. IMO, helicopter game was the best of these.

helicoptergame.net

Flappy bird actually is supposed to be a troll, and that's why its so popular. People found its ridiculous difficulty to be funny, and that's why the game went viral.

I agree with the other commenter that it isn't well-tuned at all. The hit-detection is so bad that it ruins the game.

Re: Massively multiplayer online Flappy Bird

#66
post #59
post #52

Earlier quoted context omitted.

How is this game not frustrating? The hit box on the bird is the size of the moon, making it very hard to determine where you will "collide" with the pipes.

Every time the user dies they know it's their own fault.

As the commenter you are responding to mentioned, the hit-box is much larger than the bird.

If your hit-boxes aren't the same size as your sprites, players are frequently going to die when they didn't even appear to hit the pipes. So no, it isn't always the user's fault.

Re: Massively multiplayer online Flappy Bird

#67
post #51
post #46

Earlier quoted context omitted.

I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating. I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric s…

Not frustrating?

By making the collision predictable [edit: interestingly, larger than I would have imagined needed], the gamer knows exactly why he/she failed. There's 'honesty' in the directness that most games lack (and therefore gamers crave).

And then - by allowing a quick restart, any frustration is overshadowed with the desire to try again.

There are other interesting fine-details. For example, notice when the bird starts to dive (an experience game developer pointed it out to me). It happens when the bird goes under the last flap-point. This allows for a much deeper control system than the one-switch interaction suggests. This depth is intuitively grasped by the gamer on some level, providing more fuel to try again.

Re: Massively multiplayer online Flappy Bird

#68

Really? This is what all the flap is about? This is awful. It's almost impossible to get passed the first set of pipes because the a single click makes the bird jump half the height of the screen. Is the mobile app just as unusable?

The mobile version is even less usable, and we wouldn't have it any other way.

This version is actually much more difficult than the mobile version.

Re: Massively multiplayer online Flappy Bird

#69
post #46

The phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?

I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating. I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric s…

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