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Massively multiplayer online Flappy Bird

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31–40 of 160 posts

Re: Massively multiplayer online Flappy Bird

#31

The phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?

> just can't seem to get how it got so popular so quickly

The #1 most subscribed-to youtuber[0] (PewDiePie) did a video on this game right around the time its popularity skyrocketed.

[0] http://www.statsheep.com/pewdiepie

Re: Massively multiplayer online Flappy Bird

#32

The phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?

it's simple, accessible, difficult, and lets you go again fast.

It's "I wanna be the guy" for people who don't like video game culture and immaturity.

If you're fine with both of those, however, go play "I wanna be the guy"!

Re: Massively multiplayer online Flappy Bird

#33
post #9

The phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?

Well everyone was like "Wow this game is frustratingly stupid, what score have you got to so far?" Then the roll-on effect happened where everyone starts using it to brag about their scores :).

I think in the universe of difficult games, not all frustratingly difficult games would become successful. For example, Mensa puzzle game would not be successful. Its the seemingly simple and stupid nature of it that compels people to try again and again..

Re: Massively multiplayer online Flappy Bird

#34

Really? This is what all the flap is about? This is awful. It's almost impossible to get passed the first set of pipes because the a single click makes the bird jump half the height of the screen. Is the mobile app just as unusable?

The mobile version is even less usable, and we wouldn't have it any other way.

Re: Massively multiplayer online Flappy Bird

#35
post #20

Earlier quoted context omitted.

You did say you'd have more time on your hands.

Aaaaaagh!!!!!! Only made it past the 2nd pipe after 5 minutes so I'm going back to Threes! http://asherv.com/threes/

You linked to a very interesting looking game, but I can't help but wonder, did you make it?

Re: Massively multiplayer online Flappy Bird

#39
post #4

It frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo! I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This…

> To me, games are at their best when they help created shared stories and memories for multiple people.

Games like Skyrim and Broken Age are still incredible experiences that have thrived as singleplayer experiences. Ask yourself what you want when you talk about shared stories. Both games I mentioned have moments that can be recalled with other players, and while that isn't the same as a shared memory, players still have a shared experience on some level.

On a personal level I certainly lean towards creating shared memories in games I develop, whether with online multiplayer, racing ghosts, or "couch co-op." I think the elements of competition and cooperation are awesome, but I don't think you should dismiss singleplayer content just because of a desire to foster shared experiences.

Re: Massively multiplayer online Flappy Bird

#40
post #4

It frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo! I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This…

totally agree about sharing.

I personally would like something like a "follow the leader" option for people just watching. Then you can root for people getting insanely high scores. That would go viral.

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