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Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

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191–194 of 194 posts

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#191

Earlier quoted context omitted.

You know, that idea you just expressed fits nicely into 140 characters.

I should claim that that was my point, and that I was trying to be satirical. However, the truth is that for discussing motivations and explaining things, such as Flappy Bird's demise, it really is not the ideal way to convey a message. Nuance and detail are gone on Twitter... and to your point, I was initially downvoted for my comment, presumably because I didn't give sufficient contribution to the converstaion.

I totally agree with you. I just couldn't resist the irony.

Twitter seems best for short-form humor and food-truck locating.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#192
This guy lives in Vietnam? I would be seriously worried about my own safety if I were him. Coming out and doing that interview was a bad idea. Believe me, you don't want to be known as a rich person in a country like Vietnam.

People will jump in front of your moped just to extort some money from you. Everyone, including the police are crooked. In fact, I would be more worried about the police arresting the guy under some false pretense to extort some pocket money.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#193

He's averaging $50K per day from in-app ads according to an interview with The Verge: http://www.theverge.com/2014/2/5/5383708/flappy-bird-revenue...

AND he's in Vietnam. Huge sum of money.

>AND he's in Vietnam. Huge sum of money.

It's a huge sum of money anywhere. But in Vietnam, you can hole yourself up in a nice hotel in the center of the city, eat out everyday and live lavishly for less than $2k a month.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#194
post #60

Earlier quoted context omitted.

It's a big pain in the ass to register an App Store account as a company vs as an individual. Especially if it's something as small and casual as this.

It may be a pain, but the game is generating a lot of attention and money. The prudent choice would be to release the app under a company's name. You can't have your cake and eat it too.

It became popular after the fact. He wasn't expecting to become this popular by a long shot. By the time he was starting to get popular, it was too late.
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