Earlier quoted context omitted.
"C++ is a grotesquerie more suitable for a carnival horror show than something you want to introduce to new programmers." In my experience TAing an undergrad course that used C++, almost all of the things that left students scratching their heads were things that are present in C. No garbage collector, no built-in way to determine array sizes at runtime, no way to determine if a pointer has already been deallocated,…
Did you teach standard library container classes? reference counted pointers? Doesn't sound like it. So did you really teach C++?
Frankly, almost none of the C++11 features are actually useful for teaching data structures, and those that are relevant would only confuse students. Basically, only auto and the three kinds of smart pointers are relevant to an introductory data structures course. At the end of the day those would only create as many problems as they solve. For example, unique_ptr means that there is only one "owner," right? Wrong, get() returns a raw pointer to the object, and you can make a new unique_ptr from that. Sure it is easy to avoid -- if you are an expert with lots of C++ experience, who follows coding guidelines and all that. The data structures students had little to no C++ experience and would almost certainly have done what I just described -- and that is just one of many ways they can and will screw up C++11 features.
At the end of the day, C++ is too complicated, too poorly defined, and has all the wrong abstractions for basic CS courses.