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Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

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Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#151

Earlier quoted context omitted.

Flappy bird can make it possible for him to fund his next adventure (or next 10), whatever he chooses that to be. He should think forward a bit more. It's extraordinarily rare to be in the position to take advantage of opportunities like that. What he'd be effectively doing is just handing the money off to Clumsy Bird instead. If he has any dreams for the future, he should view it as funding those dreams; which could…

The disappointing part is that he apparently has such poor self-esteem, he thinks that he will not be able to create anything more popular than this game, even with all the money he's generating. Regardless of what he builds, what industry he is in, there will always be people there to criticize. Why throw away opportunity that most people wish they had due to something that will occur regardless of the revenue? Bein…

> The disappointing part is that he apparently has such poor self-esteem, he thinks that he will not be able to create anything more popular than this game, even with all the money he's generating.

If you look at mobile game development, it's not a bad bet to guess that he won't. It's a big ol' dart board.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#152

Earlier quoted context omitted.

Dude common. You have to see it from his point of view. His money and fame aren't coming from a prestigious accomplishment. He probably doesn't want to be known for a flappy bird game for the rest of his life. Imagine being the guy who invented the turd scrubber brush next to the toilet. Everyone owns that brush but would you want to be known for it? Associated with it?

I have to say yes, I would have no problem with being known for inventing a toilet brush, or flappy bird. I'd be proud, even. I know that people can have strangely fragile egos but the idea of being upset for being known for something, no matter how benign, is completely foreign to me.

? Then why is your account username "throwaway092834".

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#153

Earlier quoted context omitted.

I respect his morals but the people over using the game are just going to move on to some other game and get addicted to it. If he feels bad about profiting from the game, he should donate it to a charity. That amount of money can do a lot of good.

And if a drug dealer decides to stop selling meth, you'd discourage him since addicts can just buy it down the block? Note: I'm not saying Flappy Bird is like meth, but just pointing out your logic.

If meth were a liquid market with dealers lining up on every single street corner in the city to sell (and probably stocking it in grocery and convenience stores besides), then yeah, his stopping wouldn't really change the situation. His monetary loss from stopping sales will far outweigh whatever infinitesimal decrease there will be in the convenience of finding an addictive game on the iTunes app store.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#155
post #88

Earlier quoted context omitted.

It's not noble to waste opportunity like that. If he doesn't like money, he should take the money then give it away. A lot of poor people would kill to have that money to feed themselves and their families, or send their kid to school - if he feels so inclined he should take it and give it to them. If not, he's wasting a huge opportunity to either be very rich or very charitable out of some poorly thought-through rig…

So you advocate doing things you find morally objectionable while telling yourself that it is the right thing to do because you can give the money away afterwards? That sounds insane to me.

Actually yes: a casino run by a cult of effective altruists would probably do more for the world than most charities.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#156
post #148

Earlier quoted context omitted.

I think it's morally objectionable to waste a rare opportunity when one could just as easily channel that opportunity towards the benefits of others.

This really does not compute for me, so it's bad to stop ruining people's lives if in ruining their lives you could help other people's lives? What if the people addicted and raging over Flappy Bird are the same ones that you think should be helped?

You're conflating two acts: he has produced a game, and being addicted to games ruins some people's lives. But if he withdraws his game, their lives don't suddenly get un-ruined. They just switch to some other game.

Basically, you're suggesting that an equilibrium of (1 person-hour stolen by addiction : 1 person-hour of ad impressions given to charity) should be replaced with (1 person-hour stolen by addiction [just to some other game] : 0 person-hours of ad impressions given to charity). Note that there is no "0 person-hours stolen by addiction" option.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#157

Earlier quoted context omitted.

even if you actually hated money , it seems strange to turn your back on your passion because it came with a shit ton of money .

I don't buy the premise of either of those hypotheticals. Where is he turning his back on his passion? It doesn't sound like the way people are responding to Flappy Bird are the embodiment of his passion he wants. And his passion is in game dev, not an oddly specific passion for riding only the Flappy Bird app to success. Taking it down doesn't mean he can't build different games. I also reject the idea that it was b…

> And his passion is in game dev, not an oddly specific passion for riding only the Flappy Bird app to success.

I think people here were assuming that his passion was entrepreneurship through game-dev. Because, you know, HN, entrepreneurs, etc. (But also because he did both things in order to ship this game, so it's just as probable he liked doing both of them. He could have given the game away for free, if he thought entrepreneurship was a hassle or something.)

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#158
Everybody as an internal thermometer on how comfortable they are with success.

If you're too low ("I know I can do better than this!"), you work until you reach your temperature.

If you're too high, you self sabotage yourself until you are back to your level.

Case in point, removing your multi million dollar game from circulation.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#159
post #91
post #51

If this is because of harassment then I feel really bad for him. The game may be super simple and silly but it shouldn't be ridiculed by those who are jealous of its luck and success. My personal score is 102 and I appreciate the game for what it is.

There was a Polygon article on HN recently about how the audience has no idea what it wants. It used Flappy Bird as the example, mentioning how it was an overnight success, but repeatedly slammed it: "Not only is the visual language of Flappy Bird almost entirely re-appropriated from early NES games, but it seems to be engineered and designed by someone still learning how to create games. There are frequent slowdowns…

That's bad journalism, of course. If people are buying something in droves, and classical analysis suggests that that should be impossible, then there's something wrong with the analysis. A proper article would start with what we know -- "people love this game" -- and then try to figure out why.

You see the same backwards approach to journalism everywhere there's a scale in how much work things take to produce. Critics appreciate things with a complex process behind them. People, meanwhile, value mostly nostalgia and super-stimuli.

The wine most popular in blind taste-tests of people who haven't developed a "palate" for wine, is basically equivalent to grape juice with some vodka dumped into it. This isn't a bad thing! But critics hate it, because there's nothing to talk about there. It's grapey, and it's alcoholic, and that's all people really want. Until, that is, they're immersed into the whole culture of oaky this and tannins that, and start thinking about what went into the wine instead of just whether they want to drink a lot of it.

And because of this, critics generally don't serve the people. People want to find the best-tasting grapey alcohol. Critics, meanwhile, just want to talk about how long something aged in a barrel, and don't even have words to differentiate grapey alcohols.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#160

This kind of helped me relate to why he's taking it down: http://www.youtube.com/watch?v=gD-nzHy2DdU I know it's a joke, but on the other hand, it's only funny because a lot of people identify with the sentiment.

So uhhh, now that he's out of the game can I make yet another SFCave clone and start making $50k/day then?

SFCave is all mined out. The next big thing is obviously Gorillas.
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