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Flappy Bird is proof that no one knows what the audience wants

polygon.com

91–100 of 149 posts

Re: Flappy Bird is proof that no one knows what the audience wants

#91
post #62

Earlier quoted context omitted.

Zaxxon! That's a blast from the past, and the only reason I ever knew for someone to be jealous of a ColecoVision.

There were some decent ColecoVision games like some of the arcade ports. The joystick was murder on your hands though if you played long enough.

Fortunately that was back when I was very young, and had very small hands.

Re: Flappy Bird is proof that no one knows what the audience wants

#92

"The big players in the AAA sector believe the people want military shooters and open-world games full of the old ultra violence." A lot of people do want those things, which is why "Call of Duty" and "Grand Theft Auto" make billions of dollars every sequel. "The indie community believes that what people really want is experimental games with heart and a unique visual sensibility. And puzzle platformers. And roguelik…

I don't disagree with most of your post, but I still think the basic message of the blog post is valid. Obviously, if developers in AAA or indie sector knew that this kind of huge success could be had with a game like this, they would have made it. But it's humbling to consider that no matter how long people make games, nobody knows the formula for the making next big hit. I don't think he's trying to say that AAA or…

AAA developers aren't trying to make games that earn $50K/day (while a game is getting 1MM+ installs per day). AAA developers can spend $100MM+ in development costs and are looking for titles that can make $200K/day or launch and make $75MM on day 1.

Indie developers would love to make this type of game, but the fact is that even with the monumental success the game has had from a download perspective (50MM downloads), it's still only making $50K/day. That's like winning the lottery. Most indie devs are going to make games that get downloaded fewer than 1 million times, which, for a title like this, isn't going to make more than 1-2 employee salaries (let alone the up-front cost of building the game for the first X months for free).

Re: Flappy Bird is proof that no one knows what the audience wants

#93
post #90

Many folks in the mobile games industry believe that Flappy Bird is actually a triumph of gaming Apple's downloads and ratings system more than it is indicative of the game's actual success. We'll see whether it's able to keep a stronghold or if it falls off the map shortly.

I thought that it was popular only because Pewdiepie featured it on his Youtube channel.

Re: Flappy Bird is proof that no one knows what the audience wants

#94
post #64

Earlier quoted context omitted.

Actually, the game mechanic is deceptively different. It looks and feels like those previous helicopter games where you hold to accelerate up. But it's very different, in that, you top to give the bird a sudden impulse. This is much harder to control with precision. That's where it's addictive nature comes from... It's deceptive as in "oh I know how to play this kind of game, I can do this!" but in reality it's way m…

Jetpack Joyride has the exact same control idea when you're controlling the "Profit Bird" vehicle. So it must be a bird thing.

Interesting. It seems feasible that the cute graphics and memorable name play a role.

Re: Flappy Bird is proof that no one knows what the audience wants

#95

Badland, a very successful title [1], has the same game mechanics, along with beautiful graphics, a great physics system and well-designed puzzles. It's been around for a while, so why is 'Flappy Bird', with borrowed Super Mario graphics, overshadowing it? Free vs $3.99. [1] http://www.badlandgame.com/

Badland is free on Android. And in the Play Store it has 271,073 ratings https://play.google.com/store/apps/details?id=com.frogmind.b...

...so yeah.

Re: Flappy Bird is proof that no one knows what the audience wants

#97

This story is incredibly reductionist to the point of being false. Flappy Bird tells you nothing about what the 'People' want. Today they want a single button physics game, tomorrow they want hardcore shooters. Some people want RPGs, others want micropayment sandboxes. They problem is that everyone is trying to copy the dumb luck of developers who happen upon the right mix of categories at the right moment in time. O…

Not to mention a certain Youtuber with a bazillion subs put it in front of a lot of kids who love to share it with their friends.

Which Youtuber was this?

Re: Flappy Bird is proof that no one knows what the audience wants

#98
post #92

Earlier quoted context omitted.

I don't disagree with most of your post, but I still think the basic message of the blog post is valid. Obviously, if developers in AAA or indie sector knew that this kind of huge success could be had with a game like this, they would have made it. But it's humbling to consider that no matter how long people make games, nobody knows the formula for the making next big hit. I don't think he's trying to say that AAA or…

AAA developers aren't trying to make games that earn $50K/day (while a game is getting 1MM+ installs per day). AAA developers can spend $100MM+ in development costs and are looking for titles that can make $200K/day or launch and make $75MM on day 1. Indie developers would love to make this type of game, but the fact is that even with the monumental success the game has had from a download perspective (50MM downloads…

That's all true, but I still think that if anyone (indie, AAA, or otherwise) knew they could have the no 1 spot in the app store simply by making Flapper (a relatively small investment to develop), they would have done it. Even if the game is free, the publicity alone is worth a huge amount.

But nobody knew.

Re: Flappy Bird is proof that no one knows what the audience wants

#99

This story is incredibly reductionist to the point of being false. Flappy Bird tells you nothing about what the 'People' want. Today they want a single button physics game, tomorrow they want hardcore shooters. Some people want RPGs, others want micropayment sandboxes. They problem is that everyone is trying to copy the dumb luck of developers who happen upon the right mix of categories at the right moment in time. O…

It shows that people want birds, but they had grown tired of the anger of angry birds. This bird speaks to now.

Re: Flappy Bird is proof that no one knows what the audience wants

#100

Earlier quoted context omitted.

Not to mention a certain Youtuber with a bazillion subs put it in front of a lot of kids who love to share it with their friends.

Which Youtuber was this?

I believe it's pewdiepie https://www.youtube.com/watch?v=lQz6xhlOt18
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