Flappy Bird is proof that no one knows what the audience wants
41–50 of 149 posts
Re: Flappy Bird is proof that no one knows what the audience wants
#42I haven't played Flappy Bird, but it seems really similar to a helicopter game that was inordinately popular in my middle school 10-12 years ago. It looks like it's still up. http://www.addictinggames.com/action-games/helicoptergame.js...
Re: Flappy Bird is proof that no one knows what the audience wants
#43This sold well in a certain market for many reasons that are hard to predict and study.
Flappy bird is not displacing revenue from AAA studios and AAA studios still shouldn't be concerned what the next flappy bird is. They're too busy researching, analyzing, and developing the next multi-hundred-million-dollar videogame franchise that fits into the markets they understand.
Just because some game gets a lot of attention, doesn't mean that it's signalling a paradigm shift or that everyone else has it wrong.
Re: Flappy Bird is proof that no one knows what the audience wants
#44If I remember correctly, the last time single-action games were hot topic was about three years ago. Back then it was the black-and-white iOS game, with character running through the city roofs, and your only control was a tap to jump. No idea what it was called. The success spawned hundreds of imitations, and in about a year the craze had died. The only surprising things here are, in my mind: A) that the full cycle…
Re: Flappy Bird is proof that no one knows what the audience wants
#45If I remember correctly, the last time single-action games were hot topic was about three years ago. Back then it was the black-and-white iOS game, with character running through the city roofs, and your only control was a tap to jump. No idea what it was called. The success spawned hundreds of imitations, and in about a year the craze had died. The only surprising things here are, in my mind: A) that the full cycle…
Re: Flappy Bird is proof that no one knows what the audience wants
#46I have been wondering if the developer has made much money from the app at all really. In spite of the overwhelmingly vast number of downloads, the adverts only show whilst you are playing the game. Aside from the momentary lag when they appear, most users probably don't even notice them because they are concentrating so hard. Users are almost guaranteed to pay the adverts no attention lest they risk the possibility…
Re: Flappy Bird is proof that no one knows what the audience wants
#47You laugh (not wrongly), but mind you that if MSFT pulls that off it would be a remarkable improvement from their track record from a year ago when they got Draw Something and Words with Friends months after they had ceased to matter (which in turn was still an improvement over a year before that when they just didn't get the games at all).
Of course, how much further they can improve this "WP game arrival latency" and how much it really matters remain open questions...
Re: Flappy Bird is proof that no one knows what the audience wants
#48If I remember correctly, the last time single-action games were hot topic was about three years ago. Back then it was the black-and-white iOS game, with character running through the city roofs, and your only control was a tap to jump. No idea what it was called. The success spawned hundreds of imitations, and in about a year the craze had died. The only surprising things here are, in my mind: A) that the full cycle…
Re: Flappy Bird is proof that no one knows what the audience wants
#49If I remember correctly, the last time single-action games were hot topic was about three years ago. Back then it was the black-and-white iOS game, with character running through the city roofs, and your only control was a tap to jump. No idea what it was called. The success spawned hundreds of imitations, and in about a year the craze had died. The only surprising things here are, in my mind: A) that the full cycle…
Re: Flappy Bird is proof that no one knows what the audience wants
#50This story is incredibly reductionist to the point of being false. Flappy Bird tells you nothing about what the 'People' want. Today they want a single button physics game, tomorrow they want hardcore shooters. Some people want RPGs, others want micropayment sandboxes. They problem is that everyone is trying to copy the dumb luck of developers who happen upon the right mix of categories at the right moment in time. O…