Earlier quoted context omitted.
I have a Chromecast (plugged into the HDMI input on my Xbox One, actually). I don't see that being a credible threat to Xbox among consumers who can afford an Xbox. Possibly something used in tandem when there's not a native app (the Xbox apps for YouTube and Netflix are a much better experience than Chromecasting from a laptop or phone for me). What do you mean by cloud gaming? Something like the Ouya or Steam's new…
Regarding VR: Valve claims that pc's are a better fit to VR and they've done some serious research on VR. I'm taking it on face value(maybe i shouldn't ?). Cloud gaming is when games are run on a server and streamed to your home. Combine chromecast and cloud gaming, and you suddenly got a huge platform, with much more users than xboox one/ps4. And since it's google ,it would probably run android games which there are…
I chose Witcher 2 since it was featured on the OnLive home page.
As the intro video streamed, I was impressed. It was smooth and the quality was good.
After the intro video, it all fell apart. The round trip latency on the menu screen was very jarring. Gameplay significantly magnified the latency issues. I felt like my character was drunk, trying to walk around even in the tutorial phase. I can't imagine how terrible that would be during demanding phases of the game. It really was terrible.
Maybe this would be useful for less demanding games, where latency isn't so crucial, but isn't that the whole point? A low powered device probably wouldn't need to outsource rendering in the first place if the game is slow enough that latency doesn't matter. Maybe I'm missing something.
Ironically, playing a few minutes on the OnLive trial made me interested in buying and downloading the real game via Steam, and made me never want to try anything on OnLive again.