Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
41–50 of 77 posts
Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#42Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#43Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#44Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#45This idea is a really well thought and implemented. This may be a new way of cloud sourcing. Have you considered making a facebook app? It would definitely attract many more people than this. Of course you shou ld offer some carrots for users that do not have any idea what's going on.
"Yeah, my 5 GPUs are currently cranking at a total rate of 800 M/sec. (Best score of 39 after running for a few minutes.)
(Hah! Just got lucky and hit 35 on one card after an hour.) " - The nVidia CUDA group
Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#46Earlier quoted context omitted.
Also decrease rate at which HTML stats are updated - DOM update slows stuff down, it should update stats only once a second or so.
Updated to 1ms! I'll work on the HTML stat updates Edit: fixed and fixed
You might also consider lookup tables for Hamming distance (google for "counting bits").
Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#47Earlier quoted context omitted.
Also decrease rate at which HTML stats are updated - DOM update slows stuff down, it should update stats only once a second or so.
Updated to 1ms! I'll work on the HTML stat updates Edit: fixed and fixed
Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#48Earlier quoted context omitted.
Also decrease rate at which HTML stats are updated - DOM update slows stuff down, it should update stats only once a second or so.
Updated to 1ms! I'll work on the HTML stat updates Edit: fixed and fixed
Re: Crowdsourcing Bruteforcing: Help me win the EngineYard challenge
#49Earlier quoted context omitted.
Also decrease rate at which HTML stats are updated - DOM update slows stuff down, it should update stats only once a second or so.
Updated to 1ms! I'll work on the HTML stat updates Edit: fixed and fixed