Earlier quoted context omitted.
I think it's amazing that it has kept growing more and more hardcore. I have the impression that if I started out as a complete newb now in EVE, there would be no way for me to get up to speed and be one of the big guys, running a titan(?) It's somewhat the opposite with WoW, that it's been consistently dumped down since Vanilla. I've been playing for all 10 years, thoroughly enjoyed all of it (although some expansio…
When it comes to recommending people to EVE, the following rule of thumb has been effective: If you enjoyed playing Dwarf Fortress, you'll like EVE Online. @That one other guy: When most people want to fly a titan, they don't bother training a character and just buy a titan pilot on the sanctioned character trading forum, so training time is rarely an issue for experienced pilots.
Eve Online wages largest war in its 10 year history
131–140 of 184 posts
Re: Eve Online wages largest war in its 10 year history
#132I wonder, is this sort of war good business for CCP, the Icelandic company running Eve? (Do they want more of them, or battles of a particular size/character?) On the good side, I see: • adds excitement/unpredictability/plot • generates outside publicity • ups demands for in-game goods But on the bad side, perhaps: • destroys long-cherished items/positions, weakening interest/attachment • losing side feels sting of l…
The first time you jump into a major fleet battle the adrenaline pumps so hard you'll think your heart is going to burst outta your chest. You spend the rest of your Eve career looking for that feeling again (it does come from time to time). CCP love this stuff and encourage it. They've scaled Eve to support ever-larger fleet battles; nonetheless it's no wonder that an engagement of of this size meant significant lag…
Re: Eve Online wages largest war in its 10 year history
#133Earlier quoted context omitted.
That's not exactly true. As a titan pilot, there is more to do than just clicking broadcasts / sorting your overview / aligning. That's the kind of stuff that happens when everything is going well or you are shooting an inanimate object. As a titan pilot on the losing side last night, there was a lot of refitting, repositioning, and co-ordination. Fleet and sub-channel commanders are constantly relaying information o…
This was after two hours of staring at a black screen Only those still afflicted by eve-addiction can believe that not playing a game for 2 hours is playing a game.
Re: Eve Online wages largest war in its 10 year history
#134I miss EVE but it is all consuming, especially when you're part of a great alliance/corp. As an member of Goonfleet/Goonswarm, I ran the logistics for the Battle of XZH, where a scrappy group of upstarts from Syndicate waged a weeks long insurgency against a better funded, better equipped force. We won, at least until they "bought out" the system underneath us, through superior numbers, tactics and logistics. We had…
Re: Eve Online wages largest war in its 10 year history
#135Earlier quoted context omitted.
Eve has prettier graphics than Dwarf Fortress, though, :p
True! And Dwarf Fortress has more action, less waiting around. Eve Online is often like the real military: wait for 2 hours for 80 other people to show up, then travel for 2 hours, then wait, and then the operation gets cancelled, and travel back home for 2 hours. And you trained for 6 weeks before the event to make it all possible. Never happens like that in Dwarf Fortress!
Re: Eve Online wages largest war in its 10 year history
#136If you follow the link to The Mittani: http://themittani.com/news/sov-drops-b-r5-immensea-staging-s... ...you see speculation that the whole incident was triggered by a bug in the game. Has anyone confirmed that this is true? If so, it would be very disappointing. Given that the appeal of the game lies in delicate politics and long-term large-scale maneuvering, having all that work undone by a bug seems as though it…
Re: Eve Online wages largest war in its 10 year history
#137Earlier quoted context omitted.
Some people do both - in the most literal sense. One of the top Eve players was killed in the Benghazi attack in Libya in 2012. http://en.wikipedia.org/wiki/Sean_Smith_(diplomat)
This guy was nowhere near one of the top players in Eve. He was a pretty normal player.
Re: Eve Online wages largest war in its 10 year history
#138I wonder, is this sort of war good business for CCP, the Icelandic company running Eve? (Do they want more of them, or battles of a particular size/character?) On the good side, I see: • adds excitement/unpredictability/plot • generates outside publicity • ups demands for in-game goods But on the bad side, perhaps: • destroys long-cherished items/positions, weakening interest/attachment • losing side feels sting of l…
Also I think you dramatically over-estimate the impact of this loss. All sides have dozens of other systems and income and funding that are relatively safe. PL/N3 lost a key forward base and a weapons cache, but it's not a crushing territory loss, and they still have one of the largest super-cap fleets in the game - they may have been set back weeks but they've been in this war for 3 months already and fighting these kinds of wars for years. In 2009, PL lost all their territory and their super-caps (coincidentally while allied to GoonSwarm) and then turned around and re-built into a major player again.
Similarly, while it's a nice feather in CFC's cap it's not like this is them winning the final boss battle. Heck, relative to GoonSwarm's 2006-2009 campaign against BoB and half of EVE or the time in 2010 when they forgot to pay a bill and lost the richest 3 regions of the map (and all of their territory), this is barely a footnote in their history.
Re: Eve Online wages largest war in its 10 year history
#139Earlier quoted context omitted.
Yep, that's EVE's biggest weakness. It's a well-designed game, and the player interactions, politics, and general sandbox gameplay are fantastic, but the combat is absolutely terrible and unfathomably boring. There are actually some games out there that have EVE's sandbox features, but with combat that takes significant skill (usually in the style of a first-person shooter/slasher). Unfortunately, few of them have be…
Would you care to share the names of some of these games? I think people would check them out.
It's poorly translated but that only adds to the charm. And, as with Eve, goons are among the best players.
Re: Eve Online wages largest war in its 10 year history
#140In slightly related news, $37.5M has been raised in pledges for a space simulator that still has yet to be released: https://robertsspaceindustries.com . There has to be something about space that makes people toss money at videogames.
EVE Online and Star Citizen both happen in space, but they're not a lot alike aside from that; the former is a point-and-click tactics 'n strategy simulator where a "skill" is something your character eventually levels up and becomes able to do whether you've been playing the game or not, and the latter is (will be) a first-person joystick-and-throttle space flight simulator in which things like combat and trading de…