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Eve Online wages largest war in its 10 year history

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121–130 of 184 posts

Re: Eve Online wages largest war in its 10 year history

#121
post #71

Earlier quoted context omitted.

It's easy to think that EVE is not worth playing unless you already have been playing for years, or that it's only worth doing so at the highest level. Though if you dig a bit deeper you'll see there's much more to the game than that. Sure, there's the steep learning curve to beat. But once you get the sandbox concept and realize you can make a dent in the universe, however small, you can start to have some fun. Find…

I would never say that EVE doesn't reward playing at any level. I'm just wired to do things bigger - and I have a hard time playing at a lower level in most anything. I would recommend getting into a good corp/alliance though - there's nothing that improves gameplay more than that.

Ok. I have an account with a month playtime from years ago. I want to join back up and get into a good corp. How do I find such a corp? I want to go play in fun battles and null sec.

Re: Eve Online wages largest war in its 10 year history

#122
post #106

I wonder, is this sort of war good business for CCP, the Icelandic company running Eve? (Do they want more of them, or battles of a particular size/character?) On the good side, I see: • adds excitement/unpredictability/plot • generates outside publicity • ups demands for in-game goods But on the bad side, perhaps: • destroys long-cherished items/positions, weakening interest/attachment • losing side feels sting of l…

The first time you jump into a major fleet battle the adrenaline pumps so hard you'll think your heart is going to burst outta your chest. You spend the rest of your Eve career looking for that feeling again (it does come from time to time).

CCP love this stuff and encourage it. They've scaled Eve to support ever-larger fleet battles; nonetheless it's no wonder that an engagement of of this size meant significant lag for some. The players will always be pushing the envelope of what the servers can support.

I had to stop playing Eve because I needed my life back. But for some, yes, a significant material loss in Eve represents such an investment of personal time and energy that they will quit in despair. As a result there is no other MMO with such a richly woven player-driven plot. Nothing else comes even remotely close.

Once you've played Eve, every other MMO seems to be developed for those who need their PvP plotted out for them, conducted in a padded cell of safety where no-one ever really loses anything significant. And tremendously uninteresting as a result. c.f. the upcoming Elder Scrolls Online.

EDIT (addendum): I should add that even reading about this battle sent me running to pull out my old and dusty Eve navigation charts, check on the sovereignty status of my old alliance, rewatch a few old Eve war vids and even confirm that my long-dormant accounts still exist. Maybe if I had to spend six months in hospital I'd subscribe again. But otherwise, no, I have a life now and it's an itch I can never scratch.

Re: Eve Online wages largest war in its 10 year history

#123
post #31

It's the videogame that reminds me most of "Ready Player One" which is a pretty fun read. One of my life goals is to do some studies on EVE (most likely economics). I'll convince someone it's a good idea eventually :) Edit: Maybe do a study on terror cells and get military funding :P

Pretty sure this is already a thing. I think some major universities have done some studies on/using EVE. I don't currently have any links though sadly.

Re: Eve Online wages largest war in its 10 year history

#124
post #11

I miss EVE but it is all consuming, especially when you're part of a great alliance/corp. As an member of Goonfleet/Goonswarm, I ran the logistics for the Battle of XZH, where a scrappy group of upstarts from Syndicate waged a weeks long insurgency against a better funded, better equipped force. We won, at least until they "bought out" the system underneath us, through superior numbers, tactics and logistics. We had…

U geiv missel?

Re: Eve Online wages largest war in its 10 year history

#125
post #113

Earlier quoted context omitted.

I know you're being facetious but the world actually would be a better place. Refugees from war torn regions need medical care, not yet another JavaScript framework.

I can't spent 4 hours every Saturday tending to the wounded in Syria like I can with maintaining my side projects.

You could if you chose to do so, but that's a straw man.

Refugee health doesn't happen solely in Syria. There are Refugee Health Centres in most major cities, and refugee health is only a small facet of medicine, and medicine is only a small subset of activities that can make the world a better place.

Writing a better javascript framework will not make the world a better place.

Re: Eve Online wages largest war in its 10 year history

#127

Earlier quoted context omitted.

If you want to fly a titan, you can do it within two years (or less) if you are smart about it. Now THAT'S a commitment!

There are literally people who will invest months of their time to infiltrate an alliance, gain trust, rise in the ranks to then inflict the maximum amount of damage possible (a practice known as 'awoxing' after a character who made it popular a long time ago). This has lead to a level of paranoia among certain people that it would probably be easier to get a job at a Fortune 500 company than one of those groups. Fur…

I'm sorry - what? Tens of thousands of people in an alliance, logging In daily, with dedicated support teams?

Is this a description of the future of corporations or just not supported by server logs?

Re: Eve Online wages largest war in its 10 year history

#128
post #106

I wonder, is this sort of war good business for CCP, the Icelandic company running Eve? (Do they want more of them, or battles of a particular size/character?) On the good side, I see: • adds excitement/unpredictability/plot • generates outside publicity • ups demands for in-game goods But on the bad side, perhaps: • destroys long-cherished items/positions, weakening interest/attachment • losing side feels sting of l…

> But on the bad side, perhaps: > • destroys long-cherished items/positions, weakening interest/attachment

EVE explicitly attempts to cater to the side of the market that wants to feel their actions have real consequences, as opposed to MMOs like WoW where the world is essentially steady-state. Half their marketing material refers to this.(1)(2) For them to succeed at this, it must both be possible to actually destroy something someone else cherishes, and have your favorite spaceship you've worked on for so long be permanently lost.

(1) https://www.youtube.com/watch?v=OSxSyv4LC1c (2) https://www.youtube.com/watch?v=08hmqyejCYU

Re: Eve Online wages largest war in its 10 year history

#129
post #11

I miss EVE but it is all consuming, especially when you're part of a great alliance/corp. As an member of Goonfleet/Goonswarm, I ran the logistics for the Battle of XZH, where a scrappy group of upstarts from Syndicate waged a weeks long insurgency against a better funded, better equipped force. We won, at least until they "bought out" the system underneath us, through superior numbers, tactics and logistics. We had…

[deleted]

Re: Eve Online wages largest war in its 10 year history

#130
post #125

Earlier quoted context omitted.

I can't spent 4 hours every Saturday tending to the wounded in Syria like I can with maintaining my side projects.

You could if you chose to do so, but that's a straw man. Refugee health doesn't happen solely in Syria. There are Refugee Health Centres in most major cities, and refugee health is only a small facet of medicine, and medicine is only a small subset of activities that can make the world a better place. Writing a better javascript framework will not make the world a better place.

Why wouldn't writing a better JS framework improve the world? Jquery helped a lot of people get into web development, got them jobs, inspired them to enjoy programming and maybe life itself, helped the economy, helped make websites exist that directly and indirectly help people, etc.

There is no reason anyone should be ashamed of doing what they love (unless of course, it's genuinely shameful). Yes, some things are more noble than others, and some things help people more directly, but the world needs a complete diversity of interests to be wholly "good". We shouldn't just rank all tasks from most to least noble, pick the most noble one, and pursue that solely.

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