It's all Metro, and then they do things like this.
Google Play Store Ratings Drop
21–30 of 59 posts
Re: Google Play Store Ratings Drop
#22Back then, you made a product and it was immediately available for all the world to use. Yes, you had to spend some time/money/effort for promoting it and yes, the success might have been dependent on your ability to promote it.
But you didn't have to ask for permission to build it and there was no way to get screwed because the UI design of an entity you have no control over has changed slightly from one day to another.
I think it's a real shame that these days seem to be over more and more.
Re: Google Play Store Ratings Drop
#23Earlier quoted context omitted.
* They've never in the history of the company made a solid effort to nail UI and it's not part of their culture at all.* Regardless of how you feel about how it turned out, they clearly have spent the past two years focusing on unifying design and UX across their products.
One of the worst sins of UI is "unification". It's helpful to have meaningfully consistent metaphors and themes across applications. For the UNIX / Linux commandline, that's processes and pipes, BSD and GNU argument flags, and the like. There are various competing keyboard accelerator schemes: emacs, vi, Wordperfect keyboard templates, DOS, Windows 3.x, Windows 9x/NT, Apple's Mac hotkeys, GNOME and KDE.... There are…
The record was stats screen on blogger which shown me 3cm of information panel and the rest was taken by huge sticky !mostly empty! top and bottom rows.
Way to go, really.
Re: Google Play Store Ratings Drop
#24Earlier quoted context omitted.
* They've never in the history of the company made a solid effort to nail UI and it's not part of their culture at all.* Regardless of how you feel about how it turned out, they clearly have spent the past two years focusing on unifying design and UX across their products.
One of the worst sins of UI is "unification". It's helpful to have meaningfully consistent metaphors and themes across applications. For the UNIX / Linux commandline, that's processes and pipes, BSD and GNU argument flags, and the like. There are various competing keyboard accelerator schemes: emacs, vi, Wordperfect keyboard templates, DOS, Windows 3.x, Windows 9x/NT, Apple's Mac hotkeys, GNOME and KDE.... There are…
Re: Google Play Store Ratings Drop
#25Earlier quoted context omitted.
Google Search pretty much nailed UI.
It's rapidly in the process of un-nailing it. Having used DDG as my primary search engine since June 2013, I prefer its presentation. I find Google's dynamic "oh, we're going to clear the page while you're refining your search terms to focus on higher relevance based on the results you're looking at now while you're typing that up" particularly egregious. Google's win right now is in specific categories and sub-class…
Re: Google Play Store Ratings Drop
#26Re: Google Play Store Ratings Drop
#27So here's the UI in question - http://blog.testfairy.com/wp-content/uploads/2014/01/quick_s... - and apparently the large stars represent not a suggestion rating, but an app rating. So dismissing suggestion as a bad one you'd basically give a 1 star rating to an app. Or so the devs claim. Coming from the iOS side, I just don't get it. How can you rate an app that you haven't downloaded? And then if you did download i…
Re: Google Play Store Ratings Drop
#28That's a nice bit of legwork to show that poor UI design translates directly into erroneous user interactions. In conjunction with other recent Google stories ( https://news.ycombinator.com/item?id=7107325 ) it's both cautionary, largely exculpatory of users (Google caused this problem), and speaks more than slightly to Google's hubris (I've seen plenty of poor UI from them over the past several years). An interestin…
Google design sucks. They've never in the history of the company made a solid effort to nail UI and it's not part of their culture at all. Every one of their products is marred by UI inefficiencies, clutter, or inconsistency.
Re: Google Play Store Ratings Drop
#29User ratings greatly suffer from self selection bias (http://en.wikipedia.org/wiki/Self-selection_bias). Asking users who didn't initially rate an app do so as part of some other workflow might reduce that bias a little bit.
That said, I'm very distrustful of user ratings in general, both as a developer and as a consumer, because people often rate stuff based on criteria that don't concern me at all.