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Our 1 week side project is a Best New App on the Mac Appstore - what now?

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31–40 of 49 posts

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#31

Just goes to show you that even if it's provided free by default as apart of the OS, you can still create something does one specific thing, even if it does less. The iOS-ification of apps: just do one thing.

Is there a free screen recording version that comes with OS X?

Yep, the version of Quicktime that ships with OS X nowadays has simple screen recording.

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#32
post #2

How do we captitalize on this - we are getting 1500 downloads a day as a free app - what's the best way forwards - anyone with experience?

It sounds like freemium is the best way to monetize this (although 1500 downloads a day isn't an absurd amount based on the numbers I've heard). Some ideas: * Charge for >3 minutes * Cap number of screencasts on the "free" tier (charge for >x screencasts) * Watermark/intro is free, without is paid * Hosted for a fee

I love the app, and I want OP to know that that a watermark is a deal breaker for me.

Without a watermark, I have things I can use this app for. While using it, if I like it and want the premium features then I'll upgrade. With a watermark, I won't use this, and I won't ever upgrade.

There are some great ideas in the thread; watermarking is not one of them.

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#33
I'd ask your current users why they downloaded it and what they'd most like to see next.

If you get anything back that inspires you into thinking it could become a business, great - there's a plan.

If nothing inspires you, and you've had a fair number of responses, probably worth moving onto something else.

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#34
In app purchase. Build out some premium feature and charge for it. You have the install base.

Unlike up-front sales, in-app purchases pay out as a function of your install base over time, instead of purely just the sales numbers.

That said, 1500/day isn't all that much, but you can make a good bit of money with the right up-sells.

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#35
post #21

So if I don't "publish" I lose my screencast? That seems pretty lame. Also, as much of a CC fan as I am, why do you force people to license their screencasts under CC?

The update waiting to be processed on the App Store lets you get the recorded video without publish.

As it's completely free we used CC to make sure no uploaded video causes us any issues - but with future updates and plans we will add more options

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#36

Earlier quoted context omitted.

It sounds like freemium is the best way to monetize this (although 1500 downloads a day isn't an absurd amount based on the numbers I've heard). Some ideas: * Charge for >3 minutes * Cap number of screencasts on the "free" tier (charge for >x screencasts) * Watermark/intro is free, without is paid * Hosted for a fee

I love the app, and I want OP to know that that a watermark is a deal breaker for me. Without a watermark, I have things I can use this app for. While using it, if I like it and want the premium features then I'll upgrade. With a watermark, I won't use this, and I won't ever upgrade. There are some great ideas in the thread; watermarking is not one of them.

The other ideas are close to what we are thinking - don't worry watermark is not going to be introduced

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#37
post #29
post #2

How do we captitalize on this - we are getting 1500 downloads a day as a free app - what's the best way forwards - anyone with experience?

What you need: 1) Determine if people are people happy with it 2) Happy customers championing your product for you 3) Charge for your product How: 1) Start tracking if users continue to use your product/are happy with product (sounds like you already can do this). 2) Once you know your free customers are happy to use the product begin to monetization the product. 3) Build code to help your existing users spread your…

Some nice ideas here thanks

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#38
post #2

How do we captitalize on this - we are getting 1500 downloads a day as a free app - what's the best way forwards - anyone with experience?

Create an (expensive) enterprise version and use your popularity as a vector to market it?

Good idea - per seat licence or just a company wide licence?

Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?

#40
post #21

So if I don't "publish" I lose my screencast? That seems pretty lame. Also, as much of a CC fan as I am, why do you force people to license their screencasts under CC?

yeah 1.1 has now gone live - we have altered this - we will look at the licence as well
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