Why rampant video game sales are bad for players
thecastledoctrine.net
Why rampant video game sales are bad for players
1–10 of 48 posts
Re: Why rampant video game sales are bad for players
#2I tend to play consoles and while I pick up a few games at full price every year (3 preordered at three moment) I do tend to wait for the price drops (about $10 each time unless the game is a flop) more than sales.
Re: Why rampant video game sales are bad for players
#3Wasn't sure until the end whether he realized why Minecraft's pricing made sense; it was beta. You weren't buying a finished product. I tend to play consoles and while I pick up a few games at full price every year (3 preordered at three moment) I do tend to wait for the price drops (about $10 each time unless the game is a flop) more than sales.
The other potential problem with rampant Steam sales (because honestly, they've won the mindshare) is that it's affected my price sensitivity. There's so many good games out there that I've picked up for a pittance, and have yet to play, that I can't really justify paying full price for anything -- if I don't have the time to play the all those other games, why pay more money for yet another game I won't have time to play?
The sole exception to that rule is games with a compelling multiplayer component, as something I can do while socializing with some friends.
Re: Why rampant video game sales are bad for players
#4Maybe I'm the odd one out, but I'd only feel that way if your game wasn't good. I happily buy games at full price, and if they are good, they are good. The reason why sales on Steam or other places work so well in attracting people like me is that those places are marketing themselves. Steam is in my face when I play games, so it's not as if I could miss the game.
Is it just the sale that increases the sales? Or is it also the in your face advertising?
Re: Why rampant video game sales are bad for players
#5Re: Why rampant video game sales are bad for players
#6If it doesn't balance out, if sales have decreased spending, then fine, maybe there's a problem. But I doubt that, give that Steam's sale frequency increased after they started.
So how can I tell that he's not just complaining because he wishes he'd gotten a larger share, that he feels he is losing out because people are spreading the money around more?
Re: Why rampant video game sales are bad for players
#7Wasn't sure until the end whether he realized why Minecraft's pricing made sense; it was beta. You weren't buying a finished product. I tend to play consoles and while I pick up a few games at full price every year (3 preordered at three moment) I do tend to wait for the price drops (about $10 each time unless the game is a flop) more than sales.
Kerbal Space Program is (mostly) doing the same as Minecraft. As they're hitting milestones the base price has been increasing, but they're still allowing themselves to get pegged during the major Steam sales. The other potential problem with rampant Steam sales (because honestly, they've won the mindshare) is that it's affected my price sensitivity. There's so many good games out there that I've picked up for a pitt…
Bioshock Infinite on the PC went from $60 to $10 during Amazon/Steam sales in less than 6 months.
Re: Why rampant video game sales are bad for players
#8Wasn't sure until the end whether he realized why Minecraft's pricing made sense; it was beta. You weren't buying a finished product. I tend to play consoles and while I pick up a few games at full price every year (3 preordered at three moment) I do tend to wait for the price drops (about $10 each time unless the game is a flop) more than sales.
Kerbal Space Program is (mostly) doing the same as Minecraft. As they're hitting milestones the base price has been increasing, but they're still allowing themselves to get pegged during the major Steam sales. The other potential problem with rampant Steam sales (because honestly, they've won the mindshare) is that it's affected my price sensitivity. There's so many good games out there that I've picked up for a pitt…
I strongly suspect that if KSP hadn't adopted this model and instead tried to wait until it was done, it would have long since gone the way of vaporware. For an incredibly ambitious game with highly experimental gameplay, in some cases still not fully cemented in place, I think you really need continuous feedback and funding.
Re: Why rampant video game sales are bad for players
#9There are certain game companies I love---Stardock in particular comes to mind. I like Stardock for the pretty simple reason that I read Brad Wardell's writing, and he seems like a pretty cool guy.
When you factor in company-customer trust, there are a lot of wacky business models that might just be crazy enough to work:
- What if a player signed on as a Patron? $20/month, and the company comes out with games whenever it feels like it. Only Patrons can play.
- The company benefits somewhat from having trusted players. Documentation, video tutorials, coaching---a lot of this can be done by players rather than W-2's.
That's all I have off the top of my head, but I think there's virgin (or perhaps fallow) soil here.
Re: Why rampant video game sales are bad for players
#10With respect to this idea, it models the game as a magical artifact of worship that grows more valuable simply by being older, and then reasons backwards to "this rewards the true fans." But most of the internal models used by players involve the game being some mix of disposable content(interactive stories and scenarios to experience), a pastime or hobby, or a piece of fashion - something friends are also playing. And in the majority of those instances, obsolescence can be assumed; mass piracy of our oldest video games is taken for granted.
Price can rise if the game is continually developed. Minecraft is exceptional in that it's always the same product with large, relatively frequent updates, but the same effect is much more often seen across defined sequels: The first in a breakout hit series might be a low-budget game, and then after a sequel or two it warrants a bigger budget and a $60 price.