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Requirements for DRM in HTML are confidential

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261–270 of 424 posts

Re: Requirements for DRM in HTML are confidential

#261
post #207
post #131

Earlier quoted context omitted.

I don't think you lose your library. From what I was told, your account is put into a no-purchase mode where you can play your games but can't purchase any new ones.

They used to ban users altogether, I think they've changed their policy. They also used to ban users if someone gifted them a game and the transaction buying the game was charged back.

It's pretty unreasonable to claim fraud (charge back) if you buy a game and then someone gifts you...

Re: Requirements for DRM in HTML are confidential

#262

Earlier quoted context omitted.

You are NEVER forced to steal things that aren't essential to survival. Starving on the street and steal a loaf a bread, that's one thing. Don't want to participate in many varied ways of listen to music for free legally and so choosing to steal the next big album you want to hear, not ok, ever.

You are NEVER forced to steal bread. Don't want to participate in gathering seeds and wild fruits for free legally and choosing to steal bread, not ok, ever. I guess "essential" has many definitions, huh...

Come on, they're not in any way comparable.

Re: Requirements for DRM in HTML are confidential

#263
post #207

Earlier quoted context omitted.

They used to ban users altogether, I think they've changed their policy. They also used to ban users if someone gifted them a game and the transaction buying the game was charged back.

It's pretty unreasonable to claim fraud (charge back) if you buy a game and then someone gifts you...

I think the problem was, I could have your account shut down by gifting you a game and charging back the purchase.

Re: Requirements for DRM in HTML are confidential

#264

I suppose that the title assertion is to be expected. DRM only works if you don't know how it works. ~~~ I'm not sure I see anything wrong with DRM per se (this could be my fever talking), there are probably good uses I'm too dim to think about, but I do think it's unnecessary as part of the HTML specification. There's no industry or company that has switched to DRM-free content, that I know of, that has failed or su…

The reason for piracy is simply bad salesmanship.

Nobody would bother with torrents if there is a much easier and correctly priced alternative - when Steam started selling games in Bulgaria I stopped pirating games. When Spotify started selling in Bulgaria I stopped pirating music. When, eventually, Netflix starts selling in Bulgaria - I'll stop pirating movies.

The solution to piracy is simply knowing how to sell your product. DRM is an attempt at a technological solution to a non-technological problem.

Re: Requirements for DRM in HTML are confidential

#265
post #226

Earlier quoted context omitted.

Personally as one of those pirates they are trying to stop piracy is only an issue when your content is not easily accessible the legal way or it is too expensive. I have experienced both. For instance songs are very cheap when your monthly income over £1,500 but when your monthly income is £300 (that's the equivalent in pounds in the country i grew up in) that's a bit too much for just one song. Same for everything…

You are NEVER forced to steal things that aren't essential to survival. Starving on the street and steal a loaf a bread, that's one thing. Don't want to participate in many varied ways of listen to music for free legally and so choosing to steal the next big album you want to hear, not ok, ever.

[deleted]

Re: Requirements for DRM in HTML are confidential

#266
post #262

Earlier quoted context omitted.

You are NEVER forced to steal bread. Don't want to participate in gathering seeds and wild fruits for free legally and choosing to steal bread, not ok, ever. I guess "essential" has many definitions, huh...

Come on, they're not in any way comparable.

The UN declaration of human rights includes one sentence talking about the right to food, and many paragraphs talking about the right to participate in culture, community, communicate, and so on.

So if we judge by that, the right to participate in culture is more important than the right to food (or more likely, is simply more often challenged and disagreed with).

If the whole legal regime around copyright is having the effect of preventing people from participating in their culture/society, those laws are immoral and should be opposed.

Re: Requirements for DRM in HTML are confidential

#267

Earlier quoted context omitted.

> DRM only works if you don't know how it works. http://en.wikipedia.org/wiki/Kerckhoffs's_principle

Doesn't really apply here. When sending an encrypted message, the adversary doesn't know the secret key. With DRM, the adversary is the receiver of the message. You (or your computer) already has the secret in Kerckhoff's sense. It's just a matter of finding out where the key or the unencrypted data is stored - in the worst case by hooking up hardware to the mainboard or the screen. You could make DRM "Kerckhoff hard…

People don't seem to understand this about DRM. It's based on encryption, but encryption only allows a secret message between alice and bob, away from the prying eyes of carol. But in a DRM situation, alice and carol are the same person.

Re: Requirements for DRM in HTML are confidential

#268

Earlier quoted context omitted.

You are NEVER forced to steal things that aren't essential to survival. Starving on the street and steal a loaf a bread, that's one thing. Don't want to participate in many varied ways of listen to music for free legally and so choosing to steal the next big album you want to hear, not ok, ever.

You are NEVER forced to steal bread. Don't want to participate in gathering seeds and wild fruits for free legally and choosing to steal bread, not ok, ever. I guess "essential" has many definitions, huh...

If those seeds or fruit happen to be on land that someone owns then you are stealing those as well.

Re: Requirements for DRM in HTML are confidential

#269

I suppose that the title assertion is to be expected. DRM only works if you don't know how it works. ~~~ I'm not sure I see anything wrong with DRM per se (this could be my fever talking), there are probably good uses I'm too dim to think about, but I do think it's unnecessary as part of the HTML specification. There's no industry or company that has switched to DRM-free content, that I know of, that has failed or su…

> DRM-free . . . Steam How is Steam DRM-free? You must first log in to your Steam account in order to play. Locked down. They seem to do it with very good UX, but it's DRM. I think this negates the first part of your thesis: that DRM-free is picking up.

Steam could be used simply as a distribution method, you have an account to purchase and download. The level of DRM protection is up to the developer/publisher to decide. It's possible for the game to no longer require Steam once it has been downloaded.

Although, if the developer/publisher doesn't include an installer of some sort within the game files reinstalling without Steam might be a bit tough. Makes me wish for the old days when you didn't need installers, you just zipped up the folder as a backup. Need to reinstall? Unzip to new folder.

Re: Requirements for DRM in HTML are confidential

#270
post #165

Earlier quoted context omitted.

Which seems more rooted in the overall ease-of-use and lock-in Steam creates as well as goodwill towards Valve from their games. Steam's terrible - fight them on a transaction, and you could lose your entire library.

You don't even have to fight them on a transaction to lose access to your library. My Steam client (on Mac) is hanging on startup every time and as a result I can't play the games I've bought and paid for. And of course Valve's customer support is doing nothing but sending canned replies. Steam's DRM is still DRM and has all the downsides that come with it. You're exactly right that it's accepted by gamers due to Val…

Had this happen recently. The error logs and console output ended up not being particularly informative, so I downloaded and installed the Steam client again. Sorted out whatever kink was hanging the client at start, and the game library was still intact.
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