I'd recommend you go for quality over quantity. Make a decent game every month or some longer period of time, rather than a generic arcade game every week. But, whatever keeps you motivated. Keep going.
Ask HN: I'm building one HTML5 game per week, need feedback
21–30 of 60 posts
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#22I'd recommend you go for quality over quantity. Make a decent game every month or some longer period of time, rather than a generic arcade game every week. But, whatever keeps you motivated. Keep going.
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#23Re: Ask HN: I'm building one HTML5 game per week, need feedback
#24Re: Ask HN: I'm building one HTML5 game per week, need feedback
#25Re: Ask HN: I'm building one HTML5 game per week, need feedback
#26It would be neat for someone to take one of the games and show how to build it without any frameworks.
I plan to write tutorials on how I build some of my games with Phaser. But without any framework, I don't know how to do it.
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#27It would be neat for someone to take one of the games and show how to build it without any frameworks.
http://www.drdacademy.com/?id=a-simple-html5-game-the-design...
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#28Earlier quoted context omitted.
I plan to write tutorials on how I build some of my games with Phaser. But without any framework, I don't know how to do it.
make sure to make a post about it...I'm interested! Keep up the good work!
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#29I'm especially fond of game #1. It reminded me of an old html game I played in which I had to use the mouse to drag a rectagle around, avoiding collisions with other rectangles that bounced around. I remember receiving this in an email that said if I were able to stand for X seconds (I can't remember how many) then it meant that my reflexes were above the threshold required for jet pilots — and obviously, as every boy, I wanted to fly a jet.
The only critique I have for you is to have posted it during my work hours.
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#30I'd recommend you go for quality over quantity. Make a decent game every month or some longer period of time, rather than a generic arcade game every week. But, whatever keeps you motivated. Keep going.
"The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the “quantity” group: fifty pound of pots rated an “A”…