I'm glad people are realizing that radio waves aren't the only ways to send signals around a room. I really want someone to make a wireless, powerless keyboard where every key's click is tuned to a slightly different sound. Keylogging by acoustic emanations is a well researched technique, I just think it could be a feature if we made the keyboard right. https://www.schneier.com/blog/archives/2005/09/snooping_on_t...
Quietnet: Chat client that works over near-ultrasonic sound
11–20 of 66 posts
Re: Quietnet: Chat client that works over near-ultrasonic sound
#12From a quick research, it seems that iPhones are not able to play ultrasonic sound: "iPhone 4s is rated for 20Hz - 20,000Hz, which means it cannot generate ultrasonic frequencies." - http://stackoverflow.com/questions/10034346/ios-how-to-produ...
Re: Quietnet: Chat client that works over near-ultrasonic sound
#13Re: Quietnet: Chat client that works over near-ultrasonic sound
#14Can this be accomplished on mobile devices? This could be a clever trick to implement interesting multiplayer games on train rides, airplanes, where wifi is not available. From a quick research, it seems that iPhones are not able to play ultrasonic sound: "iPhone 4s is rated for 20Hz - 20,000Hz, which means it cannot generate ultrasonic frequencies." - http://stackoverflow.com/questions/10034346/ios-how-to-produ...
Re: Quietnet: Chat client that works over near-ultrasonic sound
#15I'm using a retina macbook pro 15 inches
Re: Quietnet: Chat client that works over near-ultrasonic sound
#16Can this be accomplished on mobile devices? This could be a clever trick to implement interesting multiplayer games on train rides, airplanes, where wifi is not available. From a quick research, it seems that iPhones are not able to play ultrasonic sound: "iPhone 4s is rated for 20Hz - 20,000Hz, which means it cannot generate ultrasonic frequencies." - http://stackoverflow.com/questions/10034346/ios-how-to-produ...
Re: Quietnet: Chat client that works over near-ultrasonic sound
#17Can this be accomplished on mobile devices? This could be a clever trick to implement interesting multiplayer games on train rides, airplanes, where wifi is not available. From a quick research, it seems that iPhones are not able to play ultrasonic sound: "iPhone 4s is rated for 20Hz - 20,000Hz, which means it cannot generate ultrasonic frequencies." - http://stackoverflow.com/questions/10034346/ios-how-to-produ...
That's not to say it would work on an iPhone.
Re: Quietnet: Chat client that works over near-ultrasonic sound
#18Just installed and tried all the necessary packages, but for some reason it simply doesn't work. Here's a screenshot: http://cl.ly/image/180b0k3X332g I'm using a retina macbook pro 15 inches
Re: Quietnet: Chat client that works over near-ultrasonic sound
#19Can this be accomplished on mobile devices? This could be a clever trick to implement interesting multiplayer games on train rides, airplanes, where wifi is not available. From a quick research, it seems that iPhones are not able to play ultrasonic sound: "iPhone 4s is rated for 20Hz - 20,000Hz, which means it cannot generate ultrasonic frequencies." - http://stackoverflow.com/questions/10034346/ios-how-to-produ...
I would suspect those environments to be much too noisy for that to work.
In this example, at ~19 kHz, a properly configured high-pass filter could easily remove any human-talking sounds.
Re: Quietnet: Chat client that works over near-ultrasonic sound
#20Just installed and tried all the necessary packages, but for some reason it simply doesn't work. Here's a screenshot: http://cl.ly/image/180b0k3X332g I'm using a retina macbook pro 15 inches
Tried again, this time I get an 'o'. http://cl.ly/image/0e1A2c2i1Y16