That's a good output but a little disingenuous to say 22 when several are just various themes on the same engine. (E.g. 4 paint apps) Depending on your aim with these, next year would be a great year to focus less on dev and more on marketing. Many of these have zero reviews on the play store but are on par with other more established apps.
Yeah, I totally agree. Many failures in marketing this year. Weird thing is, PooBarr the pooping bear has some great reviews out there but it dosen't seem to catch peoples attention. Disingenuous maybe, but the painting apps have changed dramatically through each release, my tech is now 5 times faster than at the beginning of the year. As I've been pushing ahead with new products I've been keeping the updates going w…
Show HN: I made 22 apps and games this year mostly by myself – here they are
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Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#72Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#73what was your total profit from releasing apps to this date?
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#74Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#75Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#76That's a good output but a little disingenuous to say 22 when several are just various themes on the same engine. (E.g. 4 paint apps) Depending on your aim with these, next year would be a great year to focus less on dev and more on marketing. Many of these have zero reviews on the play store but are on par with other more established apps.
Yeah, I totally agree. Many failures in marketing this year. Weird thing is, PooBarr the pooping bear has some great reviews out there but it dosen't seem to catch peoples attention. Disingenuous maybe, but the painting apps have changed dramatically through each release, my tech is now 5 times faster than at the beginning of the year. As I've been pushing ahead with new products I've been keeping the updates going w…
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#77Earlier quoted context omitted.
Yeah, I totally agree. Many failures in marketing this year. Weird thing is, PooBarr the pooping bear has some great reviews out there but it dosen't seem to catch peoples attention. Disingenuous maybe, but the painting apps have changed dramatically through each release, my tech is now 5 times faster than at the beginning of the year. As I've been pushing ahead with new products I've been keeping the updates going w…
Dave, love your productivity. I'd love to give you a few free pointers on the marketing front. Shoot me a tweet @bksenior and lets talk.
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#78Earlier quoted context omitted.
emm, have you even tried my apps/games? These are not "low quality apps", in fact some have been 5 star apps for months (now settling at 4 stars and above). The ones that have no rating simply have not got the exposure needed to be rated. I understand the reaction to shovelware, and totally agree with you, but I'd like to think my work isn't that.
Yes, they are "low quality apps"! Good luck ever getting featured by apple with one of these apps.
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#79Earlier quoted context omitted.
emm, have you even tried my apps/games? These are not "low quality apps", in fact some have been 5 star apps for months (now settling at 4 stars and above). The ones that have no rating simply have not got the exposure needed to be rated. I understand the reaction to shovelware, and totally agree with you, but I'd like to think my work isn't that.
I haven't tried any of your work & wasn't referring to you personally, it was aimed at something the comment above reminded me of that I've (more than once) seen attempted in my local tech circles.
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#80Earlier quoted context omitted.
Maybe you can answer a question for me - why is that the hackerspaces in the UK are not open to the public all the time? I've been quite surprised at how difficult it is to get involved in the hackerspace scene in the UK - but I guess I'm kind of spoiled with the Metalab/Vienna situation. Is there some law in the UK that makes it difficult for hackerspaces to maintain an open door policy for the public, or is it more…
Our funding model relies on subscriptions, and public access all the time would severely erode the value. In addition, we need to make sure that everyone using "dangerous" kit is properly trained, which is more practical with a closed door model.
The reason I wonder about it though is that the open nature of hackerspaces is one of the huge selling points. To be honest I can gain access to much better equipment than exists in your average hackerspace, elsewhere, but the fact that some random stranger coming in off the street might have something amazing to contribute is a big reason why I prefer to participate in the hackerspace scene. The truly open hackerspaces I've been to here on the continent, too many to list now, have always been very vibrant and alive - but my experience in the UK was, to put it frank, quite a lot more gloomy in that regard.
Anyway, I understand - each hackerspace has its own thing, and I'm glad its not a government-enforced situation, which had me wondering ..