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Show HN: I made 22 apps and games this year mostly by myself – here they are

davesapien.com

61–70 of 81 posts

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#66
post #65

I'm starting to teach myself Android development after a semester of Java - can you recommend any tutorials or tools?

Jayway is really good. http://www.jayway.com/2013/05/09/opengl-es-2-0-tutorial-for-... But apart from that, the usual suspects, www.stackoverflow.com and www.gamasutra.com are ace.

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#67
post #31

Earlier quoted context omitted.

Don't take this the wrong way, but please don't contribute to the flood of low quality apps in the app store(s) that serves to drown even the better apps out there. I know of a person (via one of the local game dev groups I was part of in a previous city I lived in) that would just crap out a "new" app every couple of days by making a super simple game (like infinite runner) and then get some artist in Romania to res…

This is a kind of naïveté. Experimenting at scale to sell apps and find what might be a viable business is pretty much all the AppStore offers developers. The lack of custom storefronts or advertising/marketing options makes this the only viable way to try to make money. Just waiting til you've made the perfect app and only launching that would mean you were one of the most brilliant people in tech, having complete k…

You really don't see anything wrong with it?

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#68

Hey Dave, are you in Edinburgh? You should enter make-a-game-month (#makgammon) [1] next year. Its hosted at Edinburgh Hacklab. I think you would really fit in http://edinburghhacklab.com/2013/12/make-a-game-month-result...

Also in Edinburgh. Interesting - thanks for the link!

For anyone in/near Edinburgh, the Hacklab is fantastic in general - if you haven't checked it out, you should. It opened my eyes to the potential of laser cutters amongst other tech last year.

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#69
post #31

Earlier quoted context omitted.

Don't take this the wrong way, but please don't contribute to the flood of low quality apps in the app store(s) that serves to drown even the better apps out there. I know of a person (via one of the local game dev groups I was part of in a previous city I lived in) that would just crap out a "new" app every couple of days by making a super simple game (like infinite runner) and then get some artist in Romania to res…

emm, have you even tried my apps/games? These are not "low quality apps", in fact some have been 5 star apps for months (now settling at 4 stars and above). The ones that have no rating simply have not got the exposure needed to be rated. I understand the reaction to shovelware, and totally agree with you, but I'd like to think my work isn't that.

I haven't tried any of your work & wasn't referring to you personally, it was aimed at something the comment above reminded me of that I've (more than once) seen attempted in my local tech circles.

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#70

Earlier quoted context omitted.

In a word, no. All that these apps have been doing (finically) is to pay for over heads. The most important thing for me is getting back on my creative horse this year, You'd need to produce 3x that amount to bring in a small living unless one is some kind of hit. The more you do the more likely you'll have that hit, and thats really down to experience and your community knowing who you are. Thanks for taking a look!…

What kind of marketing efforts do you put into each app? I've been working on an iOS landing page generator and I would be curious to get your thoughts on it @DaveSapien: http://bit.ly/carp-hn .

That pretty cool! For small dev's like myself building a landing page is a pain but doable. What we dont have is spare cash so we end up putting something together ourselves. Our big challenge is discoverability, if you could add some cross promotion to your service you could address that painpoint, and make it worth the 4.99 per landing page (for someone like me anyway). ta.
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