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Show HN: I made 22 apps and games this year mostly by myself – here they are

davesapien.com

41–50 of 81 posts

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#42
post #31

Earlier quoted context omitted.

Don't take this the wrong way, but please don't contribute to the flood of low quality apps in the app store(s) that serves to drown even the better apps out there. I know of a person (via one of the local game dev groups I was part of in a previous city I lived in) that would just crap out a "new" app every couple of days by making a super simple game (like infinite runner) and then get some artist in Romania to res…

This is a kind of naïveté. Experimenting at scale to sell apps and find what might be a viable business is pretty much all the AppStore offers developers. The lack of custom storefronts or advertising/marketing options makes this the only viable way to try to make money. Just waiting til you've made the perfect app and only launching that would mean you were one of the most brilliant people in tech, having complete k…

The value of the blog is not the engine it's the text. If their text is a blatant rehashing of someone else's content with SEO on top then yes, I would tell them to not put up crap online & try to find something of value to do.

I'm not saying don't try to release MVPs quicky to test the market, I'm saying don't log in to itunes, check out the top 10 games and then make cheap generic rip offs with different skins and optimized titles. The summery of what I'm trying to say is: do something you care about, in one way or another. It would be better for your mental health and probably also more likely to be a viable business. Don't be the ios equivalent of spammers & spyware-laden internet explorer toolbars.

I should say that I've been making a living as an independent developer for almost 3 years now so I'm not just talking out of my ass here.

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#45
Congratulations Dave, very nice work. I've been toying with the idea of starting to develop many small mobile and web apps during the course of next year, not really looking for revenue but for the sake of creating tools and games that might be useful for someone while helping me not to get creatively stuck.

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#46
post #31
post #12

Very nice work Dave - one thing thats probably a more interesting question - can you make a living on that? Making many small apps? Have also been toying with an idea to start doing apps for a while now and rather than do a major idea, instead do many small apps. Like for example if 1 app brings 100$ per month - then making 20 could make 2000$ and so on - but does 1 app make 100$ on average at all?

Don't take this the wrong way, but please don't contribute to the flood of low quality apps in the app store(s) that serves to drown even the better apps out there. I know of a person (via one of the local game dev groups I was part of in a previous city I lived in) that would just crap out a "new" app every couple of days by making a super simple game (like infinite runner) and then get some artist in Romania to res…

I'll try not taking it the wrong way even though you're assuming that I'd be making low quality apps :) even though you don't really know my level of experience.

I was talking about doing specific niche apps by limiting their feature-set, not their quality.

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#47
post #45

Congratulations Dave, very nice work. I've been toying with the idea of starting to develop many small mobile and web apps during the course of next year, not really looking for revenue but for the sake of creating tools and games that might be useful for someone while helping me not to get creatively stuck.

Thanks a lot! I totally recommend it, a confidence builder if nothing else. My site is down at the moment so here is a mirror on pastebin http://pastebin.com/gxJyGKhG

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#48
post #46
post #31

Earlier quoted context omitted.

Don't take this the wrong way, but please don't contribute to the flood of low quality apps in the app store(s) that serves to drown even the better apps out there. I know of a person (via one of the local game dev groups I was part of in a previous city I lived in) that would just crap out a "new" app every couple of days by making a super simple game (like infinite runner) and then get some artist in Romania to res…

I'll try not taking it the wrong way even though you're assuming that I'd be making low quality apps :) even though you don't really know my level of experience. I was talking about doing specific niche apps by limiting their feature-set, not their quality.

You're right, sorry & no offense meant. I was talking against a phenomenon I've (personally) encountered a couple of times in my professional circles, there are of course many worthy apps that can be developed quickly.

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#49
post #28

Earlier quoted context omitted.

Yeah, its definitely a weird calculation I know. Was just curious if an average "small" app makes anything at all or not... My definition of small is even stricter than yours :) I'd say something that you'd be able to make in 2 weekends - like lottery/weather apps (of course both of these have been done to death - but in that general direction). I'm not expecting those to make anyone rich - just curious if something…

Small games would be your best bet, though I have a feeling that the indie bubble is bursting. In saying that, ultra niche is the sure way to go for small projects.

It's super competitive, and small games (that are financially viable) probably take longer to make than you realize (Super Hexagon took more than half a year to make, I was play testing early versions of it).

Toto, we're not in 2008 anymore :)

Re: Show HN: I made 22 apps and games this year mostly by myself – here they are

#50
post #12

Very nice work Dave - one thing thats probably a more interesting question - can you make a living on that? Making many small apps? Have also been toying with an idea to start doing apps for a while now and rather than do a major idea, instead do many small apps. Like for example if 1 app brings 100$ per month - then making 20 could make 2000$ and so on - but does 1 app make 100$ on average at all?

In a word, no. All that these apps have been doing (finically) is to pay for over heads. The most important thing for me is getting back on my creative horse this year, You'd need to produce 3x that amount to bring in a small living unless one is some kind of hit. The more you do the more likely you'll have that hit, and thats really down to experience and your community knowing who you are. Thanks for taking a look!…

Curious what you define as overheads. App Store membership fee? Paying yourself a minimum wage? Depreciation on your development Mac? Thanks for your insights!
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