Earlier quoted context omitted.
Maybe you can answer a question for me - why is that the hackerspaces in the UK are not open to the public all the time? I've been quite surprised at how difficult it is to get involved in the hackerspace scene in the UK - but I guess I'm kind of spoiled with the Metalab/Vienna situation. Is there some law in the UK that makes it difficult for hackerspaces to maintain an open door policy for the public, or is it more…
Our funding model relies on subscriptions, and public access all the time would severely erode the value. In addition, we need to make sure that everyone using "dangerous" kit is properly trained, which is more practical with a closed door model.
Show HN: I made 22 apps and games this year mostly by myself – here they are
21–30 of 81 posts
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#22Very nice work Dave - one thing thats probably a more interesting question - can you make a living on that? Making many small apps? Have also been toying with an idea to start doing apps for a while now and rather than do a major idea, instead do many small apps. Like for example if 1 app brings 100$ per month - then making 20 could make 2000$ and so on - but does 1 app make 100$ on average at all?
Agreed. Dave, can you please share your income statistics if any. That would be interesting insight.
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#23Earlier quoted context omitted.
Agreed. Dave, can you please share your income statistics if any. That would be interesting insight.
I average two sales ($.99) a day, minus a few spikes here and there. So as the say in Sunny Scotland 'pish'.
I've also noticed that you started doing more iOS apps towards the end of the year. Is this because (as some people previously reported) iOS apps tend to generate a lot more sales currently? i.e. could you compare different stores in terms of the number of sales?
Thanks!
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#24Very nice work Dave - one thing thats probably a more interesting question - can you make a living on that? Making many small apps? Have also been toying with an idea to start doing apps for a while now and rather than do a major idea, instead do many small apps. Like for example if 1 app brings 100$ per month - then making 20 could make 2000$ and so on - but does 1 app make 100$ on average at all?
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#25can you tell us some technical details of the painting "engine"?
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#26Earlier quoted context omitted.
I average two sales ($.99) a day, minus a few spikes here and there. So as the say in Sunny Scotland 'pish'.
Is this an average of all of your apps? Or a minimum per app? I've also noticed that you started doing more iOS apps towards the end of the year. Is this because (as some people previously reported) iOS apps tend to generate a lot more sales currently? i.e. could you compare different stores in terms of the number of sales? Thanks!
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#27Earlier quoted context omitted.
Agreed. Dave, can you please share your income statistics if any. That would be interesting insight.
I average two sales ($.99) a day, minus a few spikes here and there. So as the say in Sunny Scotland 'pish'.
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#28Very nice work Dave - one thing thats probably a more interesting question - can you make a living on that? Making many small apps? Have also been toying with an idea to start doing apps for a while now and rather than do a major idea, instead do many small apps. Like for example if 1 app brings 100$ per month - then making 20 could make 2000$ and so on - but does 1 app make 100$ on average at all?
There is a question of what constitutes a "small" app. For my purposes I'll assume small is - "can be made in a month @ half time". I know someone making a decent salary on about 8-10 of these types of apps. they vary in technical difficulty and a couple required coming out of pocket a small amount of money for rudimentary design work. But it's definitely doable.
My definition of small is even stricter than yours :) I'd say something that you'd be able to make in 2 weekends - like lottery/weather apps (of course both of these have been done to death - but in that general direction). I'm not expecting those to make anyone rich - just curious if something like that could make nothing, 10$ per month, 100$, etc...
Like just from appstore exposure and no marketing... but lets assume that all the apps would be decent looking and programmed to work nicely - just with a limited feature set... and maybe a mix of appstores if I develop them in something thats able to do cross-platform compiles...
Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#29Re: Show HN: I made 22 apps and games this year mostly by myself – here they are
#30This is not item #4 hacker news worthy.