If you're curious why Intel is making an HTML5 IDE and what their goals are, you can check out this blog post: http://software.intel.com/en-us/html5/blogs/why-intel-xdk-ne...
Dang, all those asterisks that don't actually refer to footnotes are really confusing. I wonder if they are supposed to be trademark symbols...
Intel XDK: An HTML5 development IDE
51–58 of 58 posts
Re: Intel XDK: An HTML5 development IDE
#52Seems like the most advanced node-webkit [1] application so far. Great to see how node.js is used for more and more crossplatform non-web apps. Cites Atwoods law here... [1] https://github.com/rogerwang/node-webkit
Has anyone tried to develop node-webkit apps with XDK? I'm using IDEA at the moment with few workarounds, but if this works better I'll make the switch.
Re: Intel XDK: An HTML5 development IDE
#53Why does an IDE require a username and password to use it?
Re: Intel XDK: An HTML5 development IDE
#54Why must I signup to Intel XDK ? This should be optional
Re: Intel XDK: An HTML5 development IDE
#55It is too bad that XDK is still on Cordova 2.9. 3.3 is out now and is a big jump from 2.x.
Re: Intel XDK: An HTML5 development IDE
#56Disappointed to see that it's Windows only.
The XDK operates identically on all three platforms, one of the reasons for using node-webkit to create the app.
Re: Intel XDK: An HTML5 development IDE
#57Disappointed to see that it's Windows only.
The XDK itself is available for Windows, OS X and Linux. When you go to the download page ( http://xdk-software.intel.com/ ) it detects the OS you are using and provides you with the appropriate download. At the bottom of the download page are links to download the XDK for a "non-detected" system. The XDK operates identically on all three platforms, one of the reasons for using node-webkit to create the app.
Re: Intel XDK: An HTML5 development IDE
#58Earlier quoted context omitted.
AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own implementation for Canvas2D on Android, but sadly, it's all closed source. I should really get a cross-platform effort for Ejecta going. We have CocoonJS and Intel's XDK, but afaik there's no Open Source alternative right now. [1] http://impactjs.com/ejecta [2] ht…
There is an effort to port ejecta to android, which a company I used to work for is now maintaining. That means accelerated canvas for the big two.